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Master of Orion (2016) [Лицензия, RUS / ENG] GoG pb.wtf

Master of Orion через торрент pb.wtf

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10-03-2016 13:47 Master of Orion Скачать торрент  




Год выпуска: 2016
Жанр: Strategy (Turn-based / Grand strategy) / 3D
Разработчик: NGD Studios
Издательство: WG Labs
Платформа: PC

Язык интерфейса: Русский, Английский
Язык озвучки: Русский, Английский
Тип издания: Лицензия
Таблэтка: Не требуется (DRM Free от GOG.com)

Системные требования
ОС: Windows 7 / 8 / 10 (64bit)
Процессор: Intel Core 2 Duo 2.0 GHz or AMD Athlon X2 2.2 GHz
Оперативная память: 2 GB ОЗУ
Видеокарта: nVidia 240, ATI 4650, Intel Integrated HD 4000 or better
DirectX: Версии 9.0c
Место на диске: 15 GB
Звуковая карта: DirectX 9 Compatible
Дополнительно: Minimum Video Memory: 512 MB

Описание: Культовая космическая стратегия в жанре 4X возвращается! Новая глава легендарной саги Master of Orion готова вновь захватить воображение миллионов игроков. Откройте для себя Master of Orion, каким он и задумывался: симфоническое звуковое сопровождение, межзвёздные сражения и освоение космоса на фоне прекрасных далёких галактик. Сопротивляйтесь враждебным цивилизациям, ведите переговоры с загадочными пришельцами, делитесь знаниями с союзниками и исследуйте этот творчески воссозданный мир.
1) Запустить setup_master_of_orion_*.*.*.*.exe
2) Следовать инструкциям установщика
3) Играть !
скриншот  скриншот  скриншот  
Changelog:
• Implemented FPS cap of 200
• V-Sync is now turned "ON" by default
Changelog:
General
• Added flag checkbox to un-colonized planets.
• Fixed soft-lock in victory/defeat popup.
• Fixed soft-lock in Planet Review.
• Fixed issue on fleets visibility after Share Charts.
• Fixed Fleet Icon visibility when different fleet hull sizes are docked in the same navigation node.
• Fixed Fleet Icon in the Galaxy map when fleets depart to an anomalies.
• Fixed exploit that allowed to create fully loaded ships paying as empty ships.
• Fixed issue with Galaxy Generator (Orbital distribution).
• Turn limit indicator removed in path to victory when Excellence Victory disabled.
• Now the Game acknowledges that it can't store save games and popups a warning.
• Fixed freeze when demanding a Colony at the same time as asking for a vote in the Galactic Council.
Balance
• Changed trigger condition from all races knowing both candidates to all races knowing each other.
• Implement a minimum turn for triggering galactic council.
• Galaxy ages are now more different from each other (MoO2 style).
• Large and Huge planets chances slightly increased in the Galaxy Generator.
• Changed BC progression and starting structures upkeep.
• Costs for Ship Upgrаdе and Buyout increased.
• Command Points exceeded changed from 10 to 20BC.
• Marine barracks now give +5% Morale.
• Capitol morale bonus reduced to 25% (from 30% ).
• AI Opening now end at turn 1 (AI performs better with this restriction).
• Taxes start affecting morale with 1BC per population.
• Race base morale now starts at 100%
• Removed the cohesive trait from races that used it (it improves AI's colonization and defenses as they play in a more pack style).
• Biome chances modified in the Galaxy Generator.
AI
• Changes in Production: removed order in production rating, top priority production bypasses global ETA limit, added the worker income bonus to structures scoring, avoid idle production in colonies while trade goods is not available, colony ships changed priority from top to high.
• On full defense, disabled below high priority to engage targets.
• Lowered priorities for pirate bombardment and engaging.
• Added conditions to Demand Evaluation. Will now reject demands that demand more than 1 colony, or a colony in a system with more colonies.
• Added fatigue after a demand is accepted: FATIGUE_DEMAND. Now set in 25 turns.
• Added ship Upgrаdе (ship refit)
• Bug fix for military retreat.
Tactical
• Fixed FX for Torpedoes.
• Fixed Anti-Missile Rockets.
• Optimization for defensive weapons.
• Proton Torpedo exception fixed!
• Added one more ring on the big battlefield grid.
• Tweaked scales for ships now contemplates pirates.
• fixed the big battlefield limits.
UI
• Tweaks for alternative multiline tooltip. Modifiers rows support multiline now.
• Fixed black squares appearing on the interface.
• Updated all technology images.
• Added max population on known planets and planet tooltip.
• Fixed issue with colonies list docking when the player had around 20 colonies or more.
• Fixed strike population on colonies text fields.
• Design] Disable models and decals for Pixel Ships in Ship Design.
Diplomacy
• Fix Memory Rebuked line on some rejected demands.
• Share Charts will only be asked to civilizations with whom I have enough disposition, and know at least 3 stars I don't know
Multiplayer
• Fixed issue when Player 1 upgrades ships, Player 2 can observe Player's 1 fleet info block on the left bottom corner.
Localization
• Ships module update.
• Updated "Thanks for participating in the Early Access" message.
• Changed Language Detection to set English or Russian Language.
• First recommendation added in all Welcome descriptions.
• Changed Low and High gravity tooltips.
SFX
• Warp sounds added.
• Notification sound updated.
• Placeholder explosion sounds updated.
• Added new Galactic Council theme.
• Restart Music during Audience if the AI changed disposition
Changelog:
Highlights
• Three new playable races: Klackon, Meklar and Terran Khanate
• Improved Artificial Intelligence
• Difficulty levels introduced
• Custom Race creation enabled
• Improved and rebalanced racial perks
• Improved tactical battles
• New victory condition: Technological
• Revamped combat screen
• Support for Mac OS X (Not optimized yet, please take a look at our recommended specs)
• Text localization support for: German, French, Polish, Czech, Turkish, Spanish, Portuguese, Korean and Japanese
• Over 350 Bug Fixes
General
• Three new playable races: Klackon, Meklar and Terran Khanate
• Klackon Traits (Tireless, Uncreative, Hive-minded)
• Homeworld Minerals: Poor
• Uber Planet: Cavernous (transforms from Arid)
• +50% Food from Population
• +25% Production from Population
• Starting Tech: Biology
• Meklar Traits (Industrious, Erratic, Unpredictable)
• -50% Food Consumption
• +25% Production from Population
• Ship Auto Repair Enabled (instantly repairs after combat)
• Starting Tech: Physics
• Terran Khanate Traits (Hard, Determined, Violent)
• -20% Ship Production Cost
• +25% Beam Attack
• +20% Command Points
• Starting Tech: Engineering
• Support for Mac OS X (Not optimized yet, please take a look at our recommended specs)
• Custom Race creation enabled
• New victory Condition: Technological Victory
• Improved ship auto-Upgrаdе
• Improved tooltips for morale
• Added missing holograms in Breakthrough (research) screen
Gameplay Balance
• Racial Perks have been re-assigned and re-balanced
• Alkari - New trait: Ship Combat Speed Bonus
• Bulrathi - New trait: +25% Ground Combat Rating
• Human - New traits: +25% Trade Treaties bonus; Improved Disposition from diplomacy
• Psilon - New trait: -25% Ground Combat Rating
• Sakkra - -25% Food Consumption trait replaced with +50% Population Growth
• Research progression and pacing has been rebalanced, especially for the midgame and endgame
• Deep Sea Cooling research bonus changed from +25% to +3 and moved to Advanced Engineering (tier 3)
• Moon Laboratory research bonus changed from +4 to +6
• Improved galaxy generation to increase differentiation of star colors and planets over different galaxy ages
• Ships are now upgradable and repairable when orbiting all owned colonies and outposts, as well as allied colonies
• Added difficulty levels: Easy, Average, Hard and Very Hard (Average being the one where the AI is playing with the same economical benefits as the human player)
• Improved Jump Gates: now built by Space Factory at Warp Points, moved earlier in the tech tree (from tier 7 to tier 6), and travel speed when using them doubled
• Re-balanced Racial Biases
• Vast improvements on differentiation of races (bonus/malus, strategy, diplomacy, etc.)
• Enabled 8 races for Circular Large galaxy (was 6 because the races restriction for EA1); Spiral currently remains limited to 6
• Music and Voice Over has been properly balanced
Artificial Intelligence
• Fixed bug in AI asking for invalid technologies
• Fixed OffensivePact send WarDeclaration in Client and DespiseBreakPromise check
• Improved colonization behavior: Now the AI is able to manage multiple Colony ships at the same time and its colonization schemes are not hindered by its war efforts
• Improved war preparation: Defensive and offensive analysis has been improved
• vastly improved production
• Improved Strategic analysis: AI will make more decisions based on chances of obtaining different victory conditions
• Improved Strategic analysis finetuning of potential targets for war
• Improved handling of multiple war fronts
• Performance optimization in engage task
• Improved combat analysis: New formula for estimating relative fleet strength
• Defensiveness personality trait now used in defense formula
Tactical Mode
• Monsters collision/avoidance boxes fixed
• Fixed Space Dragon 3D mesh
• New Combat Screen with detailed information on fleets
• Pause as a mechanic: Tactical battles start in paused mode in order to make the important initial tactical decisions
• Fixed range feedback on tooltip and overlay
• Size of pirate ships has been Increased
• Added civilian ships to tactical battle: They hold their ground at the back of the battlefield and flee if they get attacked
• Added Retreat option: Ships must reach the edge of the battlefield and warp out to successfully retreat
• Several fixes for tactical UI
• “Tactical” button replaced with “Take Command”
• ”Simulate” button replaced with “Auto-Resolve”
• Added Speed and Range Controls (Implementation, Integration into the game)
• Added Tactical Options (Pause on Options, Esc brings Options, Confirm Simulate on Leave, Populate Options Menu accordingly).
• Added Persistence to tactical options
• Fixed Facing, size and modifiers costs
• Intro improvements
User Interface
• Changes in arrow icon and jump gates
• Animation changes on Main Menu and Single Player
• Added buildings list to manage structures
• Added UX components for speed and range controls
• Updated Invasion/Bombardment UI
• Added buttons to specify how many Troop Transports should be used on a given invasion
• Tactical
• New Icons added
• Animated Auto-cast feedback added
• GNN
• Fixed a bug where the race name would repeat in the headline
Diplomacy
• Fixed trading: Player is unable to request Exchange Tech when the player does not have technology for Exchange Tech
• Fixed State Machine: Some lines of dialogue where not being triggered as intended
Localization
• New localizations: German, French, Polish, Czech, Turkish, Spanish, Portuguese, Korean and Japanese
• Updated Localizations
• New changes on Game Credits screen
SFX
• Improved Audio Manager
• Improved Tactical mode sounds
• Improved Strategy mode sounds
• Several mixer updates, general click sound updated, "Upgrаdе" button sound added and GNN music loop-able
Fixed several GNN dialogs in Russian.
Changelog:
Highlights
• Three new playable races: Klackon, Meklar and Terran Khanate
• Improved Artificial Intelligence
• Difficulty levels introduced
• Custom Race creation enabled
• Improved and rebalanced racial perks
• Improved tactical battles
• New victory condition: Technological
• Revamped combat screen
• Support for Mac OS X (Not optimized yet, please take a look at our recommended specs)
• Text localization support for: German, French, Polish, Czech, Turkish, Spanish, Portuguese, Korean and Japanese
• Over 350 Bug Fixes
General
• Three new playable races: Klackon, Meklar and Terran Khanate
• Klackon Traits (Tireless, Uncreative, Hive-minded)
• Homeworld Minerals: Poor
• Uber Planet: Cavernous (transforms from Arid)
• +50% Food from Population
• +25% Production from Population
• Starting Tech: Biology
• Meklar Traits (Industrious, Erratic, Unpredictable)
• -50% Food Consumption
• +25% Production from Population
• Ship Auto Repair Enabled (instantly repairs after combat)
• Starting Tech: Physics
• Terran Khanate Traits (Hard, Determined, Violent)
• -20% Ship Production Cost
• +25% Beam Attack
• +20% Command Points
• Starting Tech: Engineering
• Support for Mac OS X (Not optimized yet, please take a look at our recommended specs)
• Custom Race creation enabled
• New victory Condition: Technological Victory
• Improved ship auto-Upgrаdе
• Improved tooltips for morale
• Added missing holograms in Breakthrough (research) screen
Gameplay Balance
• Racial Perks have been re-assigned and re-balanced
• Alkari - New trait: Ship Combat Speed Bonus
• Bulrathi - New trait: +25% Ground Combat Rating
• Human - New traits: +25% Trade Treaties bonus; Improved Disposition from diplomacy
• Psilon - New trait: -25% Ground Combat Rating
• Sakkra - -25% Food Consumption trait replaced with +50% Population Growth
• Research progression and pacing has been rebalanced, especially for the midgame and endgame
• Deep Sea Cooling research bonus changed from +25% to +3 and moved to Advanced Engineering (tier 3)
• Moon Laboratory research bonus changed from +4 to +6
• Improved galaxy generation to increase differentiation of star colors and planets over different galaxy ages
• Ships are now upgradable and repairable when orbiting all owned colonies and outposts, as well as allied colonies
• Added difficulty levels: Easy, Average, Hard and Very Hard (Average being the one where the AI is playing with the same economical benefits as the human player)
• Improved Jump Gates: now built by Space Factory at Warp Points, moved earlier in the tech tree (from tier 7 to tier 6), and travel speed when using them doubled
• Re-balanced Racial Biases
• Vast improvements on differentiation of races (bonus/malus, strategy, diplomacy, etc.)
• Enabled 8 races for Circular Large galaxy (was 6 because the races restriction for EA1); Spiral currently remains limited to 6
• Music and Voice Over has been properly balanced
Artificial Intelligence
• Fixed bug in AI asking for invalid technologies
• Fixed OffensivePact send WarDeclaration in Client and DespiseBreakPromise check
• Improved colonization behavior: Now the AI is able to manage multiple Colony ships at the same time and its colonization schemes are not hindered by its war efforts
• Improved war preparation: Defensive and offensive analysis has been improved
• vastly improved production
• Improved Strategic analysis: AI will make more decisions based on chances of obtaining different victory conditions
• Improved Strategic analysis finetuning of potential targets for war
• Improved handling of multiple war fronts
• Performance optimization in engage task
• Improved combat analysis: New formula for estimating relative fleet strength
• Defensiveness personality trait now used in defense formula
Tactical Mode
• Monsters collision/avoidance boxes fixed
• Fixed Space Dragon 3D mesh
• New Combat Screen with detailed information on fleets
• Pause as a mechanic: Tactical battles start in paused mode in order to make the important initial tactical decisions
• Fixed range feedback on tooltip and overlay
• Size of pirate ships has been Increased
• Added civilian ships to tactical battle: They hold their ground at the back of the battlefield and flee if they get attacked
• Added Retreat option: Ships must reach the edge of the battlefield and warp out to successfully retreat
• Several fixes for tactical UI
• “Tactical” button replaced with “Take Command”
• ”Simulate” button replaced with “Auto-Resolve”
• Added Speed and Range Controls (Implementation, Integration into the game)
• Added Tactical Options (Pause on Options, Esc brings Options, Confirm Simulate on Leave, Populate Options Menu accordingly).
• Added Persistence to tactical options
• Fixed Facing, size and modifiers costs
• Intro improvements
User Interface
• Changes in arrow icon and jump gates
• Animation changes on Main Menu and Single Player
• Added buildings list to manage structures
• Added UX components for speed and range controls
• Updated Invasion/Bombardment UI
• Added buttons to specify how many Troop Transports should be used on a given invasion
• Tactical
• New Icons added
• Animated Auto-cast feedback added
• GNN
• Fixed a bug where the race name would repeat in the headline
Diplomacy
• Fixed trading: Player is unable to request Exchange Tech when the player does not have technology for Exchange Tech
• Fixed State Machine: Some lines of dialogue where not being triggered as intended
Localization
• New localizations: German, French, Polish, Czech, Turkish, Spanish, Portuguese, Korean and Japanese
• Updated Localizations
• New changes on Game Credits screen
SFX
• Improved Audio Manager
• Improved Tactical mode sounds
• Improved Strategy mode sounds
• Several mixer updates, general click sound updated, "Upgrаdе" button sound added and
Changelog:
Fixed a crash in tactical combat when there is a large numbers of ships participating
Fixed: the player is now able to retreat during tactical battles
Fixed several issues with the Weapon Modifiers not working or not showing the appropriate feedback
Fixed: Production carry-over not working after buyout
Fixed a soft-lock when pressing ESC while seeing Orion's defeat dialogue
Fixed: discovering "Mega Fluxers" now upgrades the ships designs correctly
Updated the Custom Race button
Fixed: Several localizations
Fixed: Added a fade in for the Terran diplomacy screen
Fixed: the branch-able tech node was showing null tooltips
Fixed: the FLAG checkbox was not working and was overlapping with the planet info
Fixed: removed "Heightened Intelligence" research bonus when population is on strike
Improved Terran and Human Diplomacy background effects (holograms)
Fixed issues with Terran race's materials
Changelog:
Highlights:
• New playable races: Silicoid and Darlok
• Espionage: Train spies and assign them to offensive and defensive missions
• Minor Civilizations: interact with non-starfaring races to gain rewards, including influencing your diplomatic and economic victory paths
• New Victory condition: Fill your coffers and claim economic supremacy by controlling the Galactic Monetary Fund
• Weapon Miniaturization: Improve your legacy weapons by making them smaller and cheaper
• Support for Linux and SteamOS
• New galaxy size: HUGE
• More AI improvements
• Improved Multiplayer
• Improved Tactical Battles
• Improved overall balance: Better suited for both tall and wide empires and with a smoother progression in the late game
• Improved performance (faster turn processing and less hickups when zooming in and out of the galaxy)
• New and improved GNN gags
• By popular demand, we added the option to mute your advisors while still retaining other voiceover audio
• Over 400 bug fixes
General
• Improved GNN animations and environment
• New GNN Events added
• Miniaturization added for all weapon types and bombs
• Replaced Military Power score with Attack (average DPS) and Defense (effective hit points) ratings
• New Espionage feature added
• Security (Espionage-related) added to Capitol and Government Support Facility
• New Tutorial Match added
• Improved weapon modifiers are now unlockable through the tech tree progression
• Improved performance: Turn processing
• Improved performance: Diplomacy audiences
• Improved performance: Memory management
• Improved performance: Framerates
• Added support to show multiple GNN events in same turn
• Several diplomatic dialogues updated
• Blockade income is no longer affected by empire modifiers
Visual Improvements
• Added new Stellar Converter cutscene for destroying a planet
• Improved emperor holograms on Diplomacy Screen
• New ship models for transports and colony ships added for each race
• New ship models for transports and colony ships on the galaxy map
Gameplay Balance
• Planet population capacity increased by 4 for each planet size
• Rebalanced planetary Biomes (adjusted: total food, available cells and diminishing returns)
• Rebalanced planetary mineral richness (adjusted: total production output, available cells)
• The multiplier for successive terraforming projects on the same planet has been increased, making it more difficult to terraform the poorer biomes to Terran and Gaia
• Introduced many additional “choice required” technologies in the tech tree
• Redistributed food buildings along the tech tree to smooth out progression and make food more important in late stages of the game
• Rebalanced Galaxy ages
• Uber Planets have been rebalanced to be more similar to the Terran biome
• Colony ship production cost increased for improved pacing
• Races with Uber Planet trait now start the game on their corresponding Uber Planet
Alkari
• Homeworld specials: Artifacts
• +25% Beam defense
• Ship combat speed bonus
• Ship travel speed bonus
• Physics starting tech
Bulrathi
• Large homeworld
• Rich homeworld minerals
• +25% ground combat rating
• High Gravity tolerance
• +25% Beam defense
• Physics starting tech
Darlok
• -25% assimilation power
• +10% Security
• -10% Mission duration
• Ship improvement: Stealth (ships can get closer to enemies before being detected)
• Government starting tech
Human
• +10% security
• +25% BC from Trade Treaties
• +25% BC from Trade Goods
• Improved Negotiations
• Improved Disposition
• Government starting tech
Klackon
• Cavernous homeworld
• Uber Planet: Cavernous
• Poor homeworld minerals
• +50% Food from population
• +25% Production from population
• Biology starting tech
Meklar
• -50% Food consumption
• +25% Production from population
• +10% Morale
• Ship auto-repair enabled
Mrrshan
• Large homeworld
• Grassland homeworld
• Uber Planet: Grassland
• +25% ground combat rating
• Extended Barracks
• Engineering starting tech
Psilon
• Small homeworld
• Homeworld specials: Artifacts
• +50% Research from population
• -25% ground combat rating
• Low Gravity tolerance
• Government starting tech
Sakkra
• Tropical homeworld
• Uber Planet: Tropical
• -25% Research from population
• +25% population growth
• -25% Pollution generation
• Biology starting tech
Silicoid
• Large homeworld
• Inferno homeworld
• Uber Planet: Inferno
• -25% Research from population
• Does not consume Food
• Does not generate Food
Terran Khanate
• -20% ship cost
• +25% Beam attack
• Increased Marine training rate
• +20% Command Points
• Engineering starting tech
Artificial Intelligence
• Improved Research AI efficiency
• Improved Production AI efficiency (Better handling for new colonies)
• Improved Deal evaluation
• Improved threat evaluation
• Local War AI: Now your enemies will decide to go to war for strategic targets
• Improved invasion tactics
• Colony ships are now escorted by military ships when threats are nearby
• Changed colonization logic so that it considers shared systems
• Improved Space Pirates AI
User Interface
• Production queue visibility is now stored in saved game
• Improved Ship Design screen
• Added Disable Advisor option in options menu
• Production queue visibility is now stored in turn info
• Several fixes and tweaks for tactical UI
• New NEW YEAR animated notification when starting a new turn
• Updated colony ships thumbnails
• Scrollbar has been re-skinned
• Base icon for fleets now scale with camera distance (like ship icons)
• Added many new tooltips across UI elements in the game
• Added new icons to Notifications
• Added Income from blockades on Empire Economy tooltip
• Several minor UI tweaks
Tactical Mode
• New special systems: Lightning Field, Plasma Web, Tractor Beam, Warp Dissipator and Wide Area Jammer
• Improved Admiral AI (now uses match speed, and takes into account planetary defenses)
• Improved fleet deployment
• Auto Upgrаdе now considers modifiers in weapon slots
• Added abstract representation for clearer understanding of the battlefield when zoomed out
• New option added: reset camera on pause (on by default)
• New hazard: Nebulae (jams missiles but blocks shield regeneration when ships are in them)
• Combat Numbers revamped
• Added Automated Repair visual effects
• Blackhole now affects asteroids
• Missile Accuracy now configurable on a per-missile basis
• Improved balance on range dissipation damage for lasers and beams
• After-battle combat briefing now animates damaged/destroyed ships
• Added bombard and invade validation (specially for multiplayer)
Multiplayer
• Removed UI lock while waiting for players
• Turn time limit added (this is a work in progress)
• Enabled Invite Friends button in match setup
• Several stability-related fixes
SFX
• New ambience sounds for colonization cutscenes
• Added Terran Khanate audios for GNN
• Asteroids sounds added
• Various sound effects added to UI
Notable Bug Fixes
• Bugfix on Galactic Council vote value
• Bugfix for endless Processing Turn occurs when submitting turn after having max Pollution value on Uber Planet
• Trade treaties now will deduct the cost on both parties
• Softlock Bugfix when the AI attacked even after peace treaty was accepted
• Bugfix on memory attacked on War Declaration
• Bugfix when AI evaluate offer or demand deal Items on deal
• Bugfix when being in Truce with a race AI is still cable to threaten to attack demanding something, howeveriIf player declines the demand the war won't be declared
• Fixed combat screen sending results multiple times
• Bugfix: when game goes into a softlock after retreating
• Bugfix: Bombarding unfinished outposts
• Bugfix: Softlock when Enemy AI invades player
• Bugfix: ESC during tactical battle
• Bugfix: Using time compression resulted in some out of syncs
• Bugfix: A player is able to destroy other race's ships without declaring war
• Multiplayer
• Bugfix for locked multiplayer next turn button
• Bugfix on match setup when updating game information for lobbies
• Crash fix on match setup
Changelog:
General
• Increased the size of Circular Huge galaxies (95 stars to 125)
• Fixed soft lock when invading a colony with only transports
• Increased perceived value of Shared Charts and Trade tech
• Beams were behaving erratically after optimization
• Fixed a bug that lowered Minor Civilizations disposition when colonizing anywhere
• Mac: Fixed a Fatal Error when clicking the Invest button in the Empire Management Screen
• Fixed the local security bonuses formula
• Removed pirates around AIs until anti Pirate tactics are implemented (Temporary Fix)
AI
• Fixed several bugs that prevented AI from building the most appropriate class of ships as required
• Diplomatic AI will accept deals that have a net 0 effect
• Diplomatic AI will use same primitive to estimate how many stars as the Audience module to determine if it's available or not for Shared Charts treaty
• Improved afraid status evaluation during negotiations
Visual Improvements
• Gas clouds and Asteroids FX revamp
• Replaced colony ships during intro cutscene
• Replaced Silicoid home planet for intro cutscene
• Fixed Silicoid Crystal shader blur
• Fixed Silicoid lighting in Diplomacy Screen
Diplomacy
• The AI now correctly judges deals that it proposed with the "What will make this deal work" option
• The AI now will accept fair deals with 0 net effect
• Fixed null WarInfo and LogError messages
• Fixed afraid enemies accepting all trades for only 1 BC
Espionage
• Fixed stealing technologies message showing to all races and not just the thief
• Fixed tech stealing showing techs from the player instead of the enemy
• Updated espionage targeting reticle
• Different input schemes for selecting agents and giving orders
Tactical Mode
• Several performance optimizations
• Increased overall pirate weapons DPS (it was yielding 0 Att Rating)
• Slightly buffed Pirate Frigate HP
• Fixed the Missile Camera endless looping sound
Ship Design
• Fixed issue where excluding modifiers where selectable
• Fixed Ship Designs list not docking correctly leaving the last designs out of the screen
• Module list scrollbar was not positioned correctly and was overlapping the modules info
Multiplayer
• Fixed unachievable economic victory in two player skirmishes
• Fixed empty tooltip for allies when war is declared to a member of an alliance
• Fixed game loading issues
User Interface
• Added full GMF Shares Exchange functionality to Audience screen.
• Added new targeting reticule for selecting planets.
• Fixed top bar not showing in the Research Screen.
• Fixed soft lock when using Right and Left Keys to cycle in the Planet Screen.
• Fixed Shares graphic not showing the right info on Invest pop-up.
Localization
• Fixed several GNN dialogs in Russian.
https://openload.co/f/vyMRpFPYuP4/master_of_orion_game.zip.001
https://openload.co/f/_adXSXfeinU/master_of_orion_game.zip.002
куммулятивный патч, ставится на любую (!) версию игры и обновляется до последней 43.6
Changelog:
General
• Starting Age option added to match setup (Options: Pre-warp, Post-Warp and Advanced)
• Production speed and Population growth speed options added to Advanced section of match setup
• Savegames are now ordered by date
• Added new galaxy model to reduce brightness of the core
• Removed mouse drag in match setup
• Added new text to the GNN news ticker
• Added Host Migration timeout (15 seconds) to multiplayer and an error message to allow players to continue the game in single player mode
• Optimized batch rendering; Reduced vert counts drastically improving performance in lower end systems
• Fixed issue where Quick match AI players were not being properly loaded, resulting in only AI present regardless of Galaxy size
• UI tweaks for both tactical and ship design tooltips
• Added graphical indicator for non-assimilated pop in colony management
• Fixed an issue in Ubuntu that prevented the user changing resolution when in windowed mode Linux
• Fixed an issue with Ubuntu that prevented users to switch to full screen (this is a partial fix as Full screen is only working at the monitor's native resolution) Linux
Gameplay & Balance
• Colony ship, Troop Transport, Civilian Transport and Space Factory blueprints are now auto-upgraded.
• Moved one of the Technological Victory buildings from Moleculartronics to Multi-Dimensional Physics technode
• Re-balanced planet composition (improved algorithm for diminishing returns)
Silicoid Population growth speed reduced
• Uber-planets have been adjusted to play more like the Gaia biome
• Races with Uber-planet perk now start the game in a planet with the Biome they can Uber-terraform
• Additional wormholes added to Circular Large and Circular Huge galaxies
• Troop Transports no longer remove marines from the colony
• Increased minimum number of shares desired by races for better balance of the GMF
Diplomacy
• Diplomacy balance update to improve strategic decision-making of AI
• Made it less likely that the AI will reject reasonable deal proposals
• Tech trades: Made it less likely that the AI will also offer credits as part of trade
• Improved analysis for Candidate Ally selection (both Defensive & Offensive)
• Tech can now only be traded with races with which you have a good disposition Espionage
• Acquire Data mission now reveals all current colonies of target
• New mission: Steal Charts
• New functionally allows queuing future missions
• Added queue info to spy mission description
• Overall missions duration adjusted
• Revolt mission effect now last 20 turns
• The camera no longer automatically changes zoom level or centers on a spy when selecting them
• A "spy location" button has been added to the Espionage window allowing you to quickly switch the camera to the colony the spy is located at
• Artificial Intelligence
• Improved efficiency for Production
• Improved offensive and defensive strategies
• Improved planetary ratings and potential colonization awareness
• Improved Engage command to allow for multiple actions in the same turn (i.e. Engage and Bombard)
• Defensive fleets now take into account immediate hostiles and empire under threat scenarios
• Uses radars to determine settlement orbital defenses if possible
• Added Blockade and EngageToBlockade targets
• Changed engage distance for bombarding pirate settlements from Distant to Neighbors
User Interface
• New multiplayer top bar added
• Improved Match Setup screen
• Improved Ship Design Screen
• Race information panel added to Audience screen
• Improved Espionage screen
• Improved Invest pop-up
• Fixed Build pop-up alignment and added minor improvements
• Establish Embassy deal renamed to Accept Embassy
Tactical
• Range Dissipation and Armor Penetration now affect Weapon Damage
• Increased the size of battlefields
• Fixed multiple bugs and Improved Overall performance
• Fixed several modifier bugs and reworked the Continuous Fire mod
• Added a simple Tactical Tutorial
• Implemented AI Groundwork for Opening Moves and added new Targeting Profiles
• Fixes and tweaks on tactical intro
• Ships no longer attempt flanking maneuver against structures
• Reduced size of Pirate Ship collision box by 50%
• Fix for collision check parameters for asteroids and added a safeguard condition to choose • which behavior to use
• Added a base accuracy for energy weapons
• Re-balanced DPS and Ship Survivability
• Ship Design
• Tooltip Upgrаdе showing HULL SPACE USED.
• Fix for creating new ships, now the screen handles the info properly
• Fix for attack rating scale factor
• Fixed typos and made improvements in weapon and module descriptions
• Localization
• Several fixes on dialogues and descriptions
• Sounds Effects
• Meklar Emperor SFX added
• Emperors' audience SFX added
• Audio notifications for Spies added
• More audience sounds added and updated for all races
Notable Bug Fixes
• Fixed exception caused by selecting Build on a Worker Ship when is about to merge with another ship.
• Fixed softlock when ordering a Spy to Hold.
• Fixed a softlock in the tutorial after switching planets with the keyboard arrows.
• Fixed the Buy button not always working properly.
• Fixed freeze when trying to use the "Stasis Field" special (special not yet implemented)
• Fixed the battle with the Orion Guardian lasting forever when simulating certain scenarios.
• Fixed the emperor's voice not stopping when skipping the Council
• Fixed bug in Tech tree that caused some Tech Nodes to appear as locked when they were in fact available
• Fix for tactical weapon tooltips and combat speed tooltips from enemy ships
• Optimization fixes to Navigation Caches and AI_CanTravelTo/Fleet's FindPath
• Fix for items missing when upgrading blueprints
• Fixed incorrect Pollution perks descriptions
• Fix for a blueprint sometimes becoming overweight after autoupgrading
• Fixed two AI asking for Share Charts at the same time
• Fix for diplomatic deals spamming when the first one is invalid
• Fixed update for blueprints not showing when discovering a new computer
• Crash on early game when reaching unknown civilizations
• Fixed biological bombs so they don't affect Attack Rating
Changelog:
• Fixed issues with Automated Repair Unit that prevented it from working
• Fixed issues with Meklar audio
• Fixed output_log logging messages incorrectly
Changelog:
General
• Fixed combat chances so it is not affected by Civilian Ships
• Changed retreat position to use the fleet's last Node filtered by canTravelTo
• Added Stop camera re-focus during AI turn as an option
• Added Timeline option to game setup to control how frequently the game is saved, including • the ability to disable the Timeline
• Pirates can now build Cruiser-class ships (Ravager)
• Space Monsters will now roam within their star system and attack settled colonies
• Added Victory Scenes placeholders
• Pirate colonies now spawn near every major race, not only player controlled ones
• 19 achievements were implemented
• It is now possible to choose a random race and set your opponents to random in game setup
• Easy and Extreme difficulties have been added
• Excellence has been renamed Score to better convey the type of victory condition it is
• Many additional technologies now require a decision
• Custom race creation has been updated with new traits, and the point costs have been • adjusted to coincide with 10 starting points, rather than the previous system's 100 Artificial
Intelligence
• Colony ships will move and colonize in the same turn now
• Additional improvements have been made to colony management AI
• Personality now factors into colony needs
• AIs now use heuristics when deciding in which colony to build System Unique Research Buildings
• Refresh Strategic Analysis before evaluating a deal, to avoid strange behaviours
• Updated General Strategy: if a civilization is still marked as Bad Relations or Opportunity, then continue war
• Economy Manager now handles different reserves. Each AI transaction is validated against the specific reserve
• Exposed Threshold for Cold War Disposition
• Added Assist, useful for escorting civilian ships (Colony Ships and Transports)
• Added Fleet: Destination pair matching algorithm with ETA Cache
Improved report on AutoPlay AI
• Considers racial tech biases when trading techs
• Improved evaluation of Offensive Pact, will now consider warInclination trait if ally
• Allies will be twice as likely to accept an Offensive Pact
• AI now builds Scientific Victory buildings and buyout buildings more smartly
• Improvements for research evaluation algorithm, will consider blackboard requests with more importance
• Updated Investment Strategy to try to stop others from winning
Ship building now considers war status.
• Invasion will now consider hostiles in their path to destination, it will request assistance and assemble a convoy in order to complete its mission
• AI will pick the one it's angriest at and is weakest, when picking bad Relations
Balance
• We have overhauled many race traits in the game and have introduced new traits for a number of races, including the iconic Creative and Uncreative
• Trade Goods project is now available at the start of the game
• Population growth has been adjusted
• Maintenance cost removed from Colony Base
• Colony Base no longer provides a bonus to Research, Food or Production
• Deep Sea Cooling can no longer be built on the Swamp biome
• Technology Victory formula modified. Now Research Score factor is 0.25 instead of 1
• Made global balance factor RESEARCH_SCORE_FACTOR apply only to accumulated research points
• Fixed gameplay rule, bombarding a colony will leave at least 1 population as the last possible target
• Planet biomes have been overhauled to increase the disparity between biomes, particularly when it comes to available food
• Reduced Silicoid growth rate further to bring it more inline with food-based growth rates
• Updated Silicoid personality traits (primarily used by AI to determine how they interact with other races)
• Rebalanced share charts
• Command Points discount added to small ships
• Research treaty cost changes
• Toxic Processor, Gravity Generators and Planetary Radiation Shield buyout restriction removed
• Added a global value for initial colony food supply, to avoid citizens dying in the first turn on unsustainable colonies
• Restored Full Claiming of controlled systems, whether I have a colony in there or not to support the new Alliance system
• Removed Food flat bonuses from colony base
• Rebalanced Offensive Pact and Defensive Pact evaluation, considering strategic importance
• Changed PEACE Diplomatic Status to NEUTRAL
• Added NEUTRAL Diplomatic Status need for Non-Aggression Pact
• Changed the way Combat Chances are shown to make them more predictable for the player
• Changed research treaty cost
• Production cost for Toxic Processor increased from 80PP to 160PP
• Production cost for Gravity Generators increased from 100PP to 160 PP
• Production cost for Planetary Radiation Shield increased from 145PP to 185 PP
• Changed Economic victory so the condition takes into account the size of the galaxy and changes accordingly
Tactical
• Amoeba and Squid now approach within melee distance and try to stay at that distance
• Behaviour: Orion's guardian tries to fight and Blink away to recharge his shields
• Added special targeting options for the special modules
• Power Boost Special for Military Outpost
• Added Hold action
• Basic intro transitions to avoid starting directly in abstract view
• Fix for Weapon Ranges
• Several UI updates to buttons and controls
• Anti Cloaking device added
• Added different deploy position for defenses/outpost structures and fixed opening move when the structure is an outpost
• Rate Of Fire battle pacing revamp + AutoFire feedback improved
• New Bomb Weapons for Space Monsters
• Height projection lines not drawn if ship is concealed
• Added Artemis System network, Phasing Cloak and Cloaking Device
Diplomacy
• When you end an audience, you are now sent back to the diplomacy screen rather than the galaxy screen
• Reduced the rate at which the AI will offer gifts
• Removed Colony Cessions from Deal Feedback in Trade Table, when not negotiating Cease Fire
• Fear value now exists only if enemy is actually afraid
• Afraid status is now set if race feels threatened
• Unfair deals require a difference of at least 1000 credits before being evaluated as demands
User Interface
• When clicking on a victory condition in the Path to Victory, it now flips to a new pane that displays information on what is contributing to your score for that victory type
• Espionage risk assestment is now indicated before a mission
• Improvements for race skills icons
• Workers can now be moved in bulk
• Added armor count to bombing estimation
• Added YELLOW color for "balanced" compare bar for combat chances
• Hide Disposition and Info if Race is defeated
• Added subtitles to GNN
• Fixed tooltip context on uncolonized planets
• Added Weapon Types to weapons descriptions
• Added Resource tooltips
• Added feedback for bombing and fighting in Starmap
• Breakthroughs are now Tech based and can show multiple techs when stolen / found in anomalies / traded
• New EULA design
Localization
• New Terran Emperor Spanish LA
SFX
• Ambient sounds for all races added to audiences
• Fixes on Play/Stop Ambience Music in Audience
Art
• New shaders and new materials for holograms.
• New Monsters modules added (Squid, Dragon, Eel, and Amoeba)
Bug Fixes
• Fix for LOC-264 System tags are empty in Korean localization
• Fixed Czech not being selectable (title was overlapping the dropdown row blocking the mouse)
• Fixed total Colonies in Score
• Alliance Diplomatic Status being shown as Peace.
• Fixed Very Hard difficulty not appearing in Match Setup
• [Linux] Fixed materials for for Klackon & Alkari mentats
• Fix for The "Ultraplanar Dimorphic Prospector is complete" has an error on it's key
• Fixed several Blur issues
• Fix for Clear unique buildings when a revolted colony returns to its civilization control
• Fix for Mrrshan empress Council win fix
• Fix for Klackon emperor council fix
• Fixed Timeline issues
• Fix for Long names overlap Multiplayer players amount
• Fix for Race card changes to none on match setup
• Fix for missing automerge action when user selects disengage in a node
• Fix for Star Bases have no Weapons:
• Reduced Hull Class on all Planetary Defenses (4/5/6 -> 4)
• Increased Hull Size (300/450/800 -> 450/600/800)
• Removed several Special Systems from Planetary Defense BPs
• Estimated Effective Space for each Structure: 70/180/290 (After Drive, Shields, Specials and PDs)
• Fix for severe fps drop in Ship Design screen
• Fix for Retreat now analyzes its chances using ALSO the Shield Integrity, not just Hull Integrity
• Fix for Capital tooltip text overlaps a button on Build at planet screen in Russian localization
• Fix Candidates Controllers of Mrrshan, bulrathi, Darlok, Human and Terran Emperors. Tie animations on the left side weren´t working
• Fix for Validation of share charts to read relationship in the right direction
• Fix for Bad citizen allocation when dragging to blocked tiles
• Fix for 4K display issues, Strategy Controls and Tactical Controls buttons scale wrong
• Fix for Hull Capacity points do not refresh when removing weapon. Points are calculated using the previous values taking into consideration the weapon that was removed
• Fix for After using Active Specials you will retreat
• Fix for Multiple combats on same turn by same races caused a SoftLock
• Fix for Player is able to exploit 'Vote for' while trading with AI
• Fixed EULAS
• Fix to allow civilian ships to guard over nodes
• Fix for incompatible perks.
• Fix for Planetary stock exchange
• Timeline/Path to victory bug fix
• Custom Race - Lithovore trait cost
• Fixed a crash in multiplayer after player leaves the game and is replaced by AI.
• Fix for All passive specials except Wide Area Jammer have Cooldown and Range in these special modules tooltips.
• Fix for Troop Transport Description Update (English and Spanish LA)
• Fix for colonial taxes no longer depend on the presence of a building, feature was disabled.
• Fix for After Pirate Base destruction, Pirate Raider loses control and stays at the same place and do not perform any actions.
• If no DLC defined, dlcs are available by default
• Fix for Admiral Victory Chances evaluation for Retreat now uses REAL hull Integrity instead of Strategy's HP.
• Fixed AI issue when ETA is 0 when calculating Building Score
• Fixed AI issue with System Unique buildings not being properly considered when scoring them
• Fixes for intro cinematics when colonizing
• Fix for softlock when abandoning a battle
• Fix for open Borders & Alliance will not allow colonization in systems where I already am
• Fix for hide action buttons while fleet movement
• Fix for Empire TopBar not becoming visible after Tutorial Match
• Fix for Scientific victory building progression. Buildings of 2nd and 3rd stages now upgrades the previous one
• Fixed Stealthy perk having the wrong value
• Fixed Automated Repair Unit interceptors beams 'fire' at the center of tactical battlefront after passing the half of the battlefront
• Fixed The ships models disappear after using the Timeline
• Fixed It is possible to spin the ship model on the Blueprint Slot Editor screen
• Fixed Disengage button still active after fleet movement
• Get Chances Against now doesn't throw an error if provided with only civilian ships. Just returns a "0% winning chance"
• Prevented Retreat to same node
• Fix options issues for 4k displays
• Fix for Colony Ship, Space Factory, Scout, Interplanetary Security transmitter and Global DNA scanner holograms
Changelog:
Balance
• +1 Food added to Colony Base
• Colony Base is now a 2nd tier tech
• Colony Ship now carries 2 Food units by default (Starting Food Supply set to 2)
• Fungal Farms moved to Biotechnology
• Population Growth min and max values re-balanced
• Automated Factory, Hydroponic Farm, Research Lab and Biospheres production cost modified
• Food multiplier factor increased for Ocean, Terran, Gaia and Uber biomes
• Implemented asymmetric colony growth formula
• Tweak for population growth values
• Terran racial biases modified (AI-related change)
Bugfixes
• Refresh food output calculation on new colonies after their starting structures have been deployed
• [CombatScreen] Victory Chance now uses the same (new) formula for both Defending and Attacking (before it was using the old formula if you were the defender)
• Fixed bug that prevented Diplomatic Tone from being updated after gifting something to the AI
• Fixed Open Borders and Offensive Pact checking the incorrect side of deal for Accept Embassy
• Halved AI evaluation of Accept Embassy if the AI already has an embassy
• Fixed Alkari Emperor tie animation in Galactic Council
Changelog:
General
• Added gamepad support
• Added options for Start button, new navigation bindings, tactical camera modifier
• L1 + right stick rotates tactical camera
• Added Tobii eye-tracking support
• Added profile for Logitech keyboards
• Added Steam Cloud support for saved games
• Race-specific civilian transports can now be built to improve assimilation gameplay
• Added auto-turn option
• Added 100 achievements
• New and improved tutorial
• Updated cluster galaxy visuals
• Small improvement to planet rating regarding max pop. size
• Changed fleet repair and Upgrаdе logic, to allow it on any colony owned or from an ally or any finished node development with a military structure
• Updated logic for learning techs via perks
• Blueprint limit is now increased when discovering a new blueprint
• Added victory cutscenes for every race for the Conquest, Technological and Economic victory conditions
Game Setup
• Added new Game Pace option that uses predefined Research, Production and Population Growth speeds; pacing can still be manually set in Advanced Options
• Added perks validation when creating a custom race
• Additional options added for Research, Production and Population Growth speed
AI
• Improved planet evaluation for colonization
• Fix for invasion issue where it was regrouping next to the target and it would expect "already moved" ships to move with the invasion forces, but they were exhausted and they couldn't
• Improved strategic analysis
• Heat maps are now connected to memory system
• Improved Share Charts evaluation to account for revealed colony information
• Improved Alliance evaluation to consider alliances imply a vote in the Galactic Council
• AI will now offer Share Charts in a smarter way
• Improved Invasion by building closer to targets
• Improved Bombard by considering invasion targets
• Improved heat map by considering only dynamic FP (making the AI more aggressive)
• Workers optimization for military outpost construction according to heat map. Now also considers war when settling colonies.
• Fix for colonization and unreachable planets
• The AI now focuses on colony expansion in their early stages before starting research
• Protects new colonies from pirates, considers hostile firepower when colonizing and tries to build escorts
• Production Focus will be set when building ships and at war, or terraforming
• New colonization & civil transports heuristics and AI flow: Avoids low food production planets,
• Optimized Needs for security and economy, better handling of pirates by AI races
• Removed duplicated targets for blocking fleets
• Rebalanced Alkari so that they build heavier ships
Balance
• Revamped combat victory chance heuristics
• Shield & Armor Rescaling
• Increased Base Armor Cost (2/3/4/5/6/7 -> 2/4/6/8/10/11)
• Increased Base Shield Cost (4/5/6/7/8 -> 4/7/10/16/20)(Higher Shield Tech remains increasingly more SP per Size Efficient, Shields and Armor Tech now become increasingly less HP/SP per PP efficient)
• Battle Pod changes
• Added a Size Cost to Battle Pods (Base Size 0 -> 20, size Factor 0 -> 1)(Battle Pods are now less suited for Frigates and Destroyers, more efficient in Larger Hulls)
• Guardian of Orion changes
• Hull Space Reduced (3000 -> 2500)
• Hull Points Reduced (3000 -> 2000)
• Terraforming incremental cost factor reduced from 2 to 1.5
• Fixed Gravity Tolerance costs
• Balanced food requirements per planet size
• Pirate spawn rates are now connected to game difficulty
• Food requirement curve adapts to changing population limit instead of using final planet capacity
• Rebalanced Share Charts so that it's not so exploitable
• Rebalanced Accept Embassy option to make symmetric deals easier
Balance Tweaks
• CO Mod Cost & Size (0.5 -> 0.25)
• Lightning Field Base Size (4 -> 2)
• Augmented Engines Size (5/2.5 -> 4/2.2)
• Fixed conservative rule about hostile systems that blocked the movement of scouts with auto explore on the presence of pirates
• Nebula missile avoidance bonus changed from 100% to 50%
Tactical
• Changed strafing to look more natural
• New abstract representation in zoomed-out view
• Added specific Blueprints for each Race when played by AI
• Ship health bars now display with mouseover
• Pixel ships FX & Prefabs fixes
• Battle results: Beam accuracy and PD accuracy changed
• Trails are now solid lines instead of dotted
• Added Battle Pods to Player Destroyer as an Improvement
• Transition intro is now mirrored depending on which side the player is placed
Diplomacy
• Added confirmation before declaring war
• Disposition changes are now highlighted in the UI
Multiplayer
• AI in multiplayer from load will now automatically connect
UI
• Colonies with a star base now have an icon in the galaxy view
• New design for most buttons in game
• Victory chance and power are now shown for colonies on mouseover
• Diplomatic information toggle is now saved
• Improved cell modifiers feedback in colony management
• Improved planet degradation Feedback
• [Ship Design] Added Upgrаdе All button
• Added filter to selection of colony where to request invasion ships
• Added Auto turn beside the TURN counter
• Added colonize icon to colonize button
• Improvements in audience screen
• Flipping combat assets horizontally so they match the civilians assets facing left
• New in-progress animation for planet and build popup
• Now Population circle in Colony widget becomes red when starving
• Renamed SHIP DESIGN button to BLUEPRINTS for consistency
• Workers now show a "+" icon when the number is bigger than the one displayed
• Added icon space factory in references of tech-tree
• Fix for Equipped core system modules icons can overlap module scrap hint
• Added notification for loading a game from main menu when a current game is in progress
• Add new icons tooltip for tactical
• Added confirmation dialogs for new game, load and exit if unsaved changes will be lost
• Added notification for loading a game from main menu when a current game is in progress
• Art pass for tutorial widgets and positions
• New icon Anti-Gravity Harness for tech apps
• Added diplomacy icon for empire top bar
• Added icon for electronic computer in tech apps
• Added bg to each button in the Empire top bar
• Added URGENCY PULSING ANIMATION to Food widget when starvation occurs
UX
• [Colony Management] Colonies are now shown in alphabetical order when pressing next and previous colony buttons
Audio
• Added sounds: Wormhole, Jump Gate, Ship Specials, Repair Beam and Pulsar Fire
• Added Star Map click on planet
• Added audio for Scientific and Conquest victory cutscenes
• Added Audience Sounds for Bulrathi Emperor
Visual
• Updated background for cluster galaxies
Localization
• Subtitles language is now independent from UI and Voices
• Subtitles added to research screen
• Added demonyms keys
• Marine Pods description fix (removed the "marines defend the ship and board enemy ships" bit)
• Updated localizations
• [RU] VO: Silicoid Advisor updated. Now it has the same sound effect as the english version
• Victory subtitles synchronization (ENG/SPA)
Changelog:
• Fixed a soft-lock that could be caused by the AI declaring war under certain conditions
• Fixed a soft-lock that could be caused by hitting the ESC key in the Galactic Council
• Fixed a bug preventing Tactical orders from being issued while the mouse cursor was moving
• Fixed a bug that caused the player to lose control of their fleet in Tactical when ships were equipped with the Automated Repair Unit
• Fixed a bug that caused the AI to stall when two different fleets bombard and invade the same colony
• Fixed issues with colony management tooltips that caused them to display racial trait bonuses/maluses incorrectly
Changelog:
General
• Updated algorithm to calculate victory chances before a battle
• Added Random start conditions for the game if balanced starting conditions is unchecked
• Added QuickSave shortcut (Ctrl+S)
• Autosaved game is now available for loading from the save game list
• Rotate planet on planet full view
• Added navigation buttons handlers per screen, quick shortcuts, and mouse inertia on stop
• Updated how jump gates work: now it is possible to use an ally jump gate to travel across. • The condition is that both source and destination points should have a jump gate from the same owner
• Now Random Breakthrough events unlock the whole node if it is a branched node
• Updated auto turn logic to interrupt it if the player has fleets that need orders
• Pausing now does not change the default camera
• Homeworld Size added as an available trait in Custom Race
AI
• The AI is now better at managing the population of new colonies
• The AI is now better at using Civil Transports
• The AI is now better at dealing with races they have a grudge with
• The AI is now better at choosing targets of opportunity
• The AI is now better at judging when relationships are going sour
• Distance to a planet is now a factor for a planet's rating consideration for the AI
• The AI now considers War priorities on all its decisions
• Revamped Local War logic, the AI is now much better at it
• The AI considers Defensive War as a type of War for production considerations
• Improved engagement algorithm for the AI
• Expansionism trait is now taken into account to select which colonies should build a Colony Ship
• Streamlined & Refactored Invasion Logic
• Added Invasion Target heuristics
• The AI production Manager now buys according to project priority
Balance
• Changed default Game Pace to Quick
• Rebalanced Sakkra traits (+50% population growth, repulsive trait added)
• Extended Pirate spawning rate
• Re-balanced the point cost of all traits in custom race creation
• Diplomat trait morale reduced from 10% to 5%
• Reduced Terran morale trait from 20% to 15%
• Removed Militaristic trait from Alkari
• Restored Improved Negotiation trait to Mrrshan as intended
• Increased Robominers maintenance cost from 3 to 5
• Increased Deep Core Mine maintenance cost from 5 to 10
• Increased Star Fortress maintenance cost from 3 to 8
• Increased Orbital Shipyard maintenance cost from 2 to 4
• Increased Space Academy maintenance cost from 4 to 5
• Increased Global DNA Scanner maintenance cost from 2 to 4
• Increased Interplanetary Security Transmitter maintenance cost from 5 to 7
• Increased Alien Management Center maintenance cost from 1 to 4
• Increased Astro university maintenance cost from 4 to 5
• Increased Holo Simulator maintenance cost from 2 to 4
• Increased Pleasure Dome maintenance cost from 3 to 6
• Increased Planetary Radiation Shield maintenance cost from 1 to 3
• Increased Planetary Flux Shield maintenance cost from 3 to 6
• Increased Planetary Barrier Shield maintenance cost from 5 to 10
• Increased Space Academy production cost from 220 to 300
• Increased Planetary Stock Exchange production cost from 220 to 300
• Increased Holo Simulator production cost from 140 to 160
• Increased Pleasure Dome production cost from 380 to 400
• Reduced Planetary Radiation Shield production cost from 185 to 160
• Reduced Robominers production cost from 185 to 180
• Reduced Artemis System Network production cost from 700 to 500
• Pleasure Dome now upgrades Holo Simulator
• Space Port no longer gives +1 Credits per population
• Government support facility morale value reduced to 10%
• Klackon homeworld biome changed to Arid
• Uber transformation modified: Cavernous project now can be applied on Desert and Arid biomes
• Adjustments to Defense Rating formula to better reflect its usefulness
• Reinforced Hull rebalance (Multiplier changed from x1.25 to x1.5, it now gives 50% of Base Hull as Bonus HP)
• Rebalanced Eel to make it less overpowered
• Rebalanced the Squid to make it less of a weakling
• Rebalanced the Guardian of Orion so it can be taken on during mid-game:
ORION TECHS
Xentronium HPx 4 -> 2.25
Xentronium baseCost 11 -> 5
Death Ray CD 8 -> 5
Death Ray Damage 46 -> 20
Death Ray Steps 8 -> 3
Death Ray ArP 35 -> 20
Death Ray Cost 25 -> 20
Death Ray Size 30 -> 20
DR: 12 DPS, 0.6 DPS/PP, 0.6 DPS/Size
Plasma Beam Cost 15 -> 22
Plasma Beam Steps 4 -> 5
PB: 16.67 DPS, 0.76 DPS/PP, 0.67 DPS/Size
ORION GUARDIAN
Shield Class VII -> V
Armor Adamantium -> Xentronium
Base Hull 2000 -> 1500
Space 2500 -> 2000
Blueprint Tweak (PD 30->15, Adjusted Size Prio)
Cinematics
• Added Turbine glow FX to colonization ships
Localization
• General localization updates
• Improved cinematics subtitles synchronization
Optimization
• Fleet animations are skipped when they happen out of camera for faster turns
• General texture optimization for faster loading times
SFX
• Updated UI sounds
• Updated sounds for Tactical mode
• Updated sounds for Strategy mode
• Updated volume levels
Tobii
• Added zoom@gaze functionality to tactical battles
Tutorial
• Added new tutorial steps including Tactical mode and pirates
• Added a special advisor when the first colony ship visits a bad planet
UX
• Added style of play selection pop-up before the first Tactical Battle
• General improvements: checkbox colliders now occupy all the text zones also, for easier, more • intuitive clicking
• TechApps icons are bigger now and rollover state has changed so they don't grow anymore (feedback is a light highlight now)
• Improved Tactical mode selection for better feedback
• Clearer feedback for the Move action
• Camera can now be moved with keyboard arrows, and rotated with camera modifier key
• Added cursors for camera pan and rotate
• Added cursors for camera pan and rotate
• Added checkbox on advisor popup to disable all advisors. Can be re-enabled from options.
UI
• Revised Uppercase/Lowercase use in titles
• Abstain button moved below the other "vote for" buttons to avoid accidental click when trying to skip
• Updated custom race selectors with the latest style
• Made techapps descriptions larger
• Tweaked ETA label positions in strategy view
• Updated Pirate destroyed reward popup, added a header image
• Updated ship buttons to be consistent with the new style.
• Renamed "DONE" button to "SAVE" since it is an action button and "DONE" is not an action
• Updated filters buttons graphics
• Updated and added pop-up headers
• Improved buttons and titles
• Added autosave text to default Save
• Custom Race UI improvements
• Added new headers for monster pop-ups
• Removed the horrible orange background of the current build in the colony row
• New icons for Weapons Mods
• Unified loading screens style
• Dialogue box improvements in audiences
• Added race traits to Diplomacy screen
• New cleaner layout for battle results
• Improved gravity feedback on planet tooltip
• Added tooltip to fleet tab showing fleet details, ship types and amount
• Command points cost for Ship Blueprints are now calculated to reflect bonuses from structures in Build Pop-Up and tooltips
• Updated Technology Node tooltip changing content order. Unlocks info is moved before Cost
• Balanced Starting Game tooltip update
• Added Match Setup Tooltips
Changelog:
General
• Several Turn Processing time optimizations
• Increased zoom distance before abstract view in strategy mode
• New score system: details available in Path to Victory scorecard
AI
• The AI can now engage neutral fleets inside its empire
• Improved how the AI prepares its defenses
• Improved AI voting when faced with targets for improved relationships
• General improvements in AI performance
• Improved pathfinding
• Improved population management
• Improved threat analysis
• Improved Production manager
• Added alternative retreat locations for civilians and military fleets
• If high priority targets are unreachable, fleets will fallback to retreat order to avoid idle in offensive mode
• Improved pirate AI
• AIs now don't pursuit Diplomatic & Economic Victories before their initial conditions are met
• Improved defensive spy allocation for aggressive races
• Improved Victory Condition Analysis
• Now AI considers spy missions when deciding when to build things
• AIs can now speculate about the election's result and vote accordingly
• AI now takes into account more factor for colonization
• AI is now smarter when rush buying if under threat or in a war
• AI now takes into account Gravity Generators when building
• AIs will now defend outside of their empire, and will fight for systems that they find interesting, for colonization or for strategic purposes
• Reduced scouts preponderance
Balance
• Rebalanced Long term payment considerations
• Improved pirate ships spawning
• Repair feature tweaks & rebalance
• Updated modifiers to take into account the match's Research speed, Production speed, and Difficulty settings
• Special opening now requires a minimum of 8 ships to avoid unwanted results
Cinematics
• Added game intro video
• Updated tactical intros: added planetary defenses Espionage
• Added feedback report for successful espionage missions against the player
• Security roll now guarantees different results for every mission, even on the same colony and turn
Multiplayer
• Added Custom Race option to multiplayer matches
SFX
• Added engine sounds to the intros for both sides
• Increased volume to pre-combat music
• Updated Cam Missile effects
• Added situational music. War music added during war
• Plasma sound added
UX
• Added tooltip to Enable AI checkbox
• Improved Victory Conditions scorecards information in Path to Victory screen
• Small tweak to ShipButton in FLEET CONTROLS, changing gradient to a solid background for better readability and consistency
• Added blackhole icons
• Added traits to match setup screen
• Added RESET TO DEFAULT in Options
• Added custom race icon
• Added Accept/Decline titles in Diplomatic exchanges
Bugfixes
• Fix for The AI opens an empty negotiation box as an offer
• Fix for The game keeps processing after finishing the turn
• Fix for user names containing invalid symbols breaking custom race matches and GUI elements
• Fix for achievements dependant on race being unlocked with custom races
• Fixed Open Borders evaluation
• Fix for 1 turn lag in actions after war declaration
• Fix for when the user changes gamepad configs and restarts the game. Clicking in-game objects with the mouse afterwards stopped working
• Spy orders, fleet scrap now respond to confirm button. Added confirm button on keyboard as enter
• Several localization updates (LA)
• Fix for Accept Embassy (LA)
• Fix for Mauler Device: Spanish translation (LA)
• Fix for Tank and Armor Barracks text confusion
• Fix for Inconsistencies in tutorial hints (LA)
• Removed star as possible destination in Exploration Advice
• Fix for Gravity Generators description update
• Fix for Subtitles selection not being saved
• Fixed resolution problems in OSX
• Audio manager fix for sources auto-stopping unexpectedly
• Fix for the tactical ship visual target highlight
• Fix for the pop-up for the first battle sometimes showing when it should not
• Combat simulations between AI now run at slower to avoid incongruent results
• Fix for health bar glitches during the first camera transition
• Achilles Targeting System now only works for missiles (as intended)
• Handle error when eye tracking is not connected
• Fix for Disabled options button in GuidedTutorial (Path to victory step)
• Fix for Stuck tooltip on Tactical tutorial
• Fix for Disabled hotkeys in tactical during guided tutorial
• Fix for Disabled camera zoom in guided tutorial
• Fixed Tech Building value in Scientific Victory Condition Score
• Fix for auto-turn label appearing untranslated for a few seconds in new matches
• Placeholder icon added for Advanced Damage Control achievement
• Deleted lines with % in the votes counting bar
• Forced visible Cursor when the Login Screen shows loading state or the EULA
• Improved Pirates initial spawn to avoid pirates wipping out races before they reach warp
• Fix for Star Names not being colorized when colonizing
• Fix for Options translation missing (SP)
• Revised intro subtitles timing
• Fix for Tooltip doesn't show for Big Bang Seed
• Fix for Integrate infantry and armor Upgrаdе unit icons
• Fix for If trying to change region during registration, a player will be switched to Log in screen
• Fix for Fix for planet tags not dissapearing
• Fix for Joystick events assigned for camera block settings does not work on Tech Tree window
• Fix for Double Click not always working
• Fix for Maintain espionage widgets updated when spy status changes
• Fix for Switching from a Colony Manage Structure screen to a Navigation tool screen works wrong
• Fix for CapsLock on/off detection
• Fix for Accept Embassy text
• Fix for If the user discover a tech in the same turn that finds one in an anomaly, in the discovery screen will only appear the ones from the anomaly
• Fix for If player disables his own race filter in Timeline Graph, in the next Graph visiting there will be no graph though race filter is visually enabled
• Fix for Buyout button will disappear from Empire screen if there will be a project that cannot be bought out last in the production queue.
• Fix for Sum of all GGP is less than 100%
• Fix for Terran Emperor scenario
• Fix for Colonia de Humano in Latin American Spanish (SPA)
• Fixed alpha for several items in diplomatic audience
• Fix for Economic Data info disappears from Empire Management screen if Player clicks any Planet and then returns to Empire Management screen
• Fix for zoom showing very small colony widgets on Small Galaxy
• Fix for Empire Rings showing in StarSystem view for the new zoom distance
• Fix for There are 2 terraforming project in production selection screen
• Fix for Stellar Converter is not available for use on Battle Screen after Planet bombardment. It is available after Battle Screen reopening
• Fix for Sabotage notification does not fit
• Mrrshan economic victory fix
• Fix for Close icon is overlapped by build button in Production queue
• Fix for Economic Data info disappears from Empire Management screen if Player clicks any Planet and then returns to Empire Management screen
• Fix position in Error message helpers
• Fix for Certain texts become barely visible on smaller resolutions
• Fixed move and hold, declare war and attack in the same turn
• Fix for Ship Model doesn't change
• Fix for The total space used value doesn't refresh when the user clicks on the Battle Pods
• Stop sending "Do not make deals with my enemies" warning if the player is trying to improve the relationship with this race
• The AI's autobuild now considers lithovores when building food buildings
• Fix for Missing key in a pollution notification
• VerifyPath was returning passable paths that were actually blocked.
• Fix for Formation in Tactical Battle not working correctly
• Fix for colonization considering pirates in a galaxy without pirates
• Fix for Mousing over some custom race perks does not trigger tooltip appearance
• Fix for New icon added for Asteroid Mine
• Fix for "Abstain" term breaks grammar rules in some languages
• Fix for Accept Embassy could use the RACE NAME to avoid confusion
• Fix for Incorrect label for Disengage functionality in fleet commands (EN)
• Fix for key added "DEAL_ITEM_ACCEPT_RACE_EMBASSY
• Fix for Ship list will go up if player scrolls the list which contain lots of units in Tactical
• Fix for Missing keys in the Missions Pop-up
• Fix for Confusing tooltip for targeting (firing) range slider
• Fix for Illogical message in tech node popup (EN)
• Fix for cloaking visual fx (hover, abstract view, etc)
• Fix for Missing localization keys for ship weapons icons tooltip when mousing over frigate x5 and destroyer x5 weapon on Build screen
• Add treaty name in treaty tooltips
• Fix for Upon clicking Show only flagged the list won't show flagged enemy planets
• Fix for Text in some buttons is misalgned
• Fix for Missing icon for Armor Barracks on the 'Colony assault at' screen. Also, small UI tweaks
• Fix for Force orion's two moons
• Fix for Races icons do not fit the hexagon in currently selected fleet window
• Fix for Reuse of risk level keys in Spy Missions window causes grammar mistake
• Fix for High-Energy Focus doesn't increase combat stats
• Fix phasing cloak
• Fix for Total Hull points are calculating wrong if a player uses Reinforced Hull
• Fix for When loading specific savegame
• Fix for Steam cloud save cannot be loaded if there is no a local savegame
• Fix for GNN for detected space monsters appears only for the very first one
• Fix for Auto-Explore button becomes inactive between 7th and 8th turns
• Fix for Tech tooltip should be shown when exchanging techs
• Fix for Some modules stat icons are missing in Ship Design
• Fix for Capitol tooltip image goes beyond the screen upon selecting it on Manage Structure interface on Colony Management screen.
• Fix for pause overlay during intro
• Fix for Multi-Phased Shields description is wrong
• Fix for Total Hull points are calculating wrong if a player uses Reinforced Hull
• Fix for There will be no weapon mini-images in blueprint information on Build screen when the blueprint is equipped only with weapon with modifiers
• Fix for Visual displaying of monster weapon area of effect doesn't match to its facing settings
• Fix for When Doom Star equipped with Stellar Converter and Troop Transport and min.24 Marines on board, textures overlap each other
• Fix for Battle ships tags on galaxy map and in the Fleet window are slightly different
• Fix for There is overflowing text on 'Don't colonize close to us' audience screen
• Fix for Unpausing the game via increasing speed button does not remove 'Game Paused' insription
• Fix for Inconsistency in the Pollution Icon and its tooltip
• Fix for 'Upgrate All' button goes beyond 'Upgrаdе Multiple Blueprints' window for certain languages
• Fix for Player is able to continue multiplayer game after technological victory achieving, if the last_multiplayer.save is loaded
• Fix for There is incorrect text tip in Space Factory Build screen
• Fix for Space cannot be pressed after the word in multiplayer game name
• Fix for Disable autobuild when a colony changes owner
• Fix for Space monster detected without being displayed.
• Fix for The third digit in amount of ships is cut off on the top panel in Tactical Battle.
• Fix for Display "-" sign when assimilation won't progress
• Fix for defend sort that would not consider primary target at equal Defense quota
• Fix for Fleets Management screen information is not updated in realtime
• Fix for Empire Management screen overlaps Galactic Stock Market screen
• Fix for The ship's name can overstep its boundaries
• Fix for Remove + sign in total security value if security rating goes negative
• Fix for Cannot deploy more than 15 marine battalions
• Fix for Players are able to construct buildings for Technological victory even if it is not present in default settings though it displays in Path to Victory. Victory cannot be achived though players can gather its points.
• Fix for If a player loads a save that was made on 300+ turns it will become impossible to start a new game
• Fix for an % appearing in the wrong place in some deals description at the trade table
• Fix for Multiplayer Chat doesn't lock input anymore, new approach implemented
• Optimized intro video for faster playback
• Fix for Escape key spamming causing issues during intro video
• Fix for localized keybinds not being shown
• Fix for "On" and "Off" appearing instead of "Prendido" and "Apagado" in some options
• Fix for Mrrshan Welcome Advisor typo
• Fix for Scrap tooltip not appearing in the system view
• Fix for ships highlight
• Fix for the pause overlay appearing during intros
• Fix for the pause overlay appearing during intro
• Fix for Combat chances against Space Dragon now correctly calculated
• Fix for Audience screen becomes blurred
Changelog:
• It is no longer possible to play as a destroyed race in multiplayer by loading a save
• Fixed an issue with corrupted save files that could prevent the main menu from loading
• Fixed an exception when using TOBII and selecting a fleet
• Fixed a crash caused by opening the in-game load screen after deleting all save files
• Fixed an issue that displayed the last deleted save information after delating all save files
• Fixed a crash during multiplayer games with custom races
• Fix for a crash when playing the game with a touch enabled mouse
• Fixed an endless turn processing loop caused by using the ESC key to exit any Espionage notification popup
• Fix to properly handle invalid custom races
• Fixed an issue that caused loss of conrol in Tactical Battles when fighting the Amoeba
• Fixed "-1" victory chances when fleet is too powerful for target fleet
• Fix for softlock when entering a planet at turn 3 in the Tutorial
• Fix for an issue when the game tried to update an already destroyed ship
• Added missing techtree tooltip icons
• Fix for Tutorial hints not fitting the game area while game Interface is set to Russian
• Fix for lobby crash issues related to player names
• Fix for several issues in Empire Managment screen
Changelog:
General
• Added the option to rename a star system when colonizing first or when no other races have colonies in it
• The first version of the Master of Orion Game Manual has been released in English. It can be accessed through your game library, or on the Master of Orion store page. Additional language support will be released at a later time.
AI
• Enabled extended empire heuristic with colonization information for better colonization decisions
• Disabled over-conservative hostiles prediction of pirates in colonization rule so AIs don't stop colonizing for fear of non-existent pirates
• AI will now better consider pirate settlements on all neighboring systems
• Improved predicted hostiles firepower estimation in order to properly handle space pirates
• AIs can now engage neutral fleets inside their empires (defensive engage)
• Improved AIs defensive build-up and defensive war strategies
• Improved estimation of hostiles presence by properly measuring incoming fleet ETAs
• Improved pirates fleets spawning
Multiplayer
• Diplomacy: "Reminder/Support/Honor" events are now shown during Audiences
Ship Design
• Improved auto-update logic to avoid generating more weapon slots than the ones defined by hull
Tactical
• Autocast for Specials is now off by default when taking control. It turns on automatically when choosing
• Cinematic camera and reverts to its last setting when re-taking control
• Updated intros
UX
• Added new tooltip to colony widget
• Added Colony Events icons to tooltips
• Added color coding to Research, Production, Credits, and Food strings
• Mouse Cursor is no hidden during the intro movies
• The "Confirm" button in the Briefing screen now launches the simulated battle
• Diplomacy: Added double-click support to race's thumbnails. Double-clicking on them now launch an audience with that race
• Espionage:
1. Added double-click support to espionage missions selection
2. Inverted the order of parameters for sabotage report
• Research: Added double-click support to nodes in the Techtree and Research Management screens
• Strategy: New animation effect when splitting a fleet
• Save Game: Extra info added to the save games including Big Bang Seed
• Tooltips:
1. Revamped tooltips texts to improve readability
2. Updated Colony Widget Tooltip style
3. Added more icons for tooltips
Optimization
• Several framerate optimizations
• Fix for lag spike when zooming
• The tech tree should now load faster the first time it is opened
• Tactical: Optimized ships textures
Visuals
• Revamped stars' visuals to improve clarity
Отдельный список (ОГРОМНЕЙШИЙ) исправленных багов! Это что-то замечательное!!!
• Fix for the Audience screen getting blurred if ESC is pressed with an open dropdown menu (Colony session, trade tech, etc)
• Fix for Population has shrunk pop-up appears some times before a pirate attacks a colony. Removed pop-up when population decreases because of bombardment
• Fix for Clicking on 'Show Only Flagged' checkbox quickly multiple times causes a framedrop
• Fix for Disable Camera Focus settings does not work with all events
• Fix for Gravity Generators are not built by AutoBuild
• Fix for Planet Resources button doesn't work
• Fix for Options on the main menu fail to appear when the player launches the game
• Fix for Total Research points are set to 1 when starting Pre-warp match
• Fix for Black-hole generator does not work properly
• Fix for Molecular Manipulation shouldn't be highlighted if Production filter was selected
• Fix for Advisor voiceover can be interrupted by GNN
• Fix for Player cannot cancel Marines deployment. 'Abort' button doesn't work properly
• Fix for Subtitles options not being saved
• [Achievements] Fix for achievements of a specific race being triggered with custom races
• [Ai] Fix for engaging rules processing leading to 1 turn lag after a war declaration
• [Ai] Fix for a case in which an AI asked for help in a war but was not offering anything in return
• [Ai] Fix for Space Monsters will now attack colonies with planetary defenses
• [Ai] Fix for Pirates will now attack in place before attempting to move
• [Ai] Fix for The AI doesn't accept its own conditions
• [Ai] Fix for AI uses bio-bombs in illogical ways
• [Ai] Fix for AI declines free offer after Demand
• [Briefing] Fix for Destroy Planet will now only be available on planets
• [Briefing] Fix for Briefing screen does not close automatically when the turn timer runs out
• [Briefing] Fix for an issue blocking the game during colony bombardment under some circumstances
• [Cinematics] Fix for Players should be notified when losing due to revolt in the last remaining colony. Added an alternative line in the cut-scene to explain it
• [Controls] Fix for using custom races with Logitech Keyboards, and stability improvements
• [Controls] Fix for Logitech Orion Spark G910 keyboard and others don't illuminate with color relevant to Custom Race
• [Controls] Fix for Cannot assign hotkeys for Attack and Move in tactical battle
• [Diplomacy] Fix for repeal deals pop-up format during an audience
• [Diplomacy] Fix for Player is able to trade away colonies in systems with a monster in them
• [Diplomacy] Fix for Audience animations reset after making a deal with a third race
• [Diplomacy] Fix for Treaties description are unavailable if the treaties themselves are
• [Diplomacy] Fix for Another race's colonies shown as zero on Diplomacy screen while Audience screen shows it correctly
• [Diplomacy][UX] Fix for Truce status being cut-off in emperor speech window during an audience
• [DLC] Do not allow players without Terran DLC to join a multiplayer game as customized Terran
• [DLC] Fix for Selecting Quick Match has a small chance of starting with Terrans even if the DLC is not present
• [DLC] Fix for 'Connection to the game has failed' is not a clear message for a non-DLC player trying to join a loaded match in the Terran spot
• [DLC] Fix for Non-DLC players are able to load saved games with Terrans as custom race
• [Espionage] Stopped new spy recruited notification appearing if the spy had been sent somewhere else
• [Espionage] Fix for Some report messages have the wrong description
• [Espionage] Fix for Report destroyed building on successful sabotage
• [Espionage] Fix for Selected agent orders don't always show when clicking New Spy notification
• [Espionage][Notifications] Fix for icons for espionage notifications
• [GNN] Several minor fixes
• [GNN] Headline doesn't crawl resulting in text being cut-off
• [Localization] Fix for Some buttons don't get translated when changing localization without relaunching the game
• [Localization] Fix for Saved games menu date and time displayed are only displayed in US format
• [Localization] Fix for Missing localization for the message appearing when attempting to load a game and there are no saves
• [Localization] Fix for Some GNN lines are spoken in Russian though the game is set to English
• [Localization] Fix for Civil Transport label doesn't fit in multiple localizations in the Fleet widget
• [Localization] Fix for Truce status is truncated in Relations section in Diplomacy
• [Localization][EN] Fix for English text in ship explosion notification
• [Localization][LA] Localization Backend and Fronted. Changed Declaración de Guerra Conjunta to Declarar Guerra a...
• [Localization][LA] Fix for GoG EULA is cropped
• [Localization][LA] Fix for Inconsistent capitalization in gameplay and control settings
• [Localization][RU] Added missing audio files for the Silicoid Emperor
• [Localization][RU] Several audio fixes
• [Localization][Fleet Management] Fix for Integrated black hole icon for fleet management
• [Localization][Colony Structure][EN] Fix for Star Base Description
• [Multiplayer] Fix for a crash while loading a multiplayer game with custom races
• [Multiplayer] Fix for a crash occurring on host migration when only 1 player remains in a multiplayer game or host disconnection occurs
• [Multiplayer] Fix for 'Player disconnected' notification can be brought from a previous game
• [Multiplayer] Fix for 'Waiting for players' message appears when last client eliminate the host in multiplayer
• [Multiplayer] Fix for If several players attack Orion simultaneously, one of them will not receive message about obtaining (or not) Orion's modules
• [Multiplayer] Fix for Game finishes to respond for all players upon opening chat window while someone is spamming messages
• [Multiplayer] Fix for 'New technology discovered' notification appears every turn if turn ends via timer and the player hasn't selected any technology to research
• [Multiplayer] Fix for 'What would make this work?/What do you want for this?/What would you offer for this?' options don't appear during an Audience when a multiplayer match becomes a single player one
• [Multiplayer] Fix for Max player count not working when creating a multiplayer match if a number other than the maximum is selected
• [Multiplayer] Fix for A player is able to load into a multiplayer game as a destroyed race via a saved game
• [Multiplayer] Fix for It is possible to pick the same 8 races in multiplayer
• [Multiplayer] Fix for Endless processing turn occurred in multiplayer game on 243 turn
• [Multiplayer] Fix for Chat doesn't work after finishing a multiplayer skirmish and creating a new lobby
• [Notifications] Fix for The warning about repulsive actions does not appear when using biological bombs
• [Path to Victory] Fix for Different total score shown on the front and back of the card
• [Strategy] Fix for Fleet Icon for the Colony Ship in zoomed out view
• [Strategy] Fix for a glitch caused by framerate optimization
• [Strategy] Fixed blur effect for Star System's widgets
• [Strategy] Fix for Ship makes its path avoiding military outposts though it shouldn't know they exists
• [Strategy] Fix for Sometimes the fleet's pathfinding uses information not known to the player
• [Strategy] Fix for A system's name can overlap fleets
• [Strategy] Fix for Fleet icons don't update correctly when a settlement is created or destroyed
• [Strategy] Fix for The fleet widget now supports over 26 fleets in the same node
• [Strategy] Fix for Planet and fleet tags sometimes linger
• [Strategy] Fix for Ordering a ship to 'Block' orders the whole fleet to do it. Now a single ship can be ordered to block/guard
• [Strategy] Fix for Skip now can be applied to a single ship
• [Strategy] Fix for Structures built with the space factory can't be selected or scrapped
• [Strategy] Fix for Disabled skip if the fleet doesn’t have pending orders
• [Strategy] Fix for Fighter Bays are not considered weapons
• [Strategy] Fix for Tutorial does not work properly after starting a new game
• [Strategy] Fix for A scout destroyed an AI ship
• [Save Games] Small fix in the Galactic Council in order for old save games to display correct information
• [Save Games] Fix for The tutorial allows only one save and it cannot be overwritten
• [Save Games] Fix for The 'All victory conditions are disabled' warning should not appear in a save file's description if the match is not over
• [Ship Design] Fix for Augmented Engines add Beam Defense to Combat Stats though there is no info about it in description
• [Ship Design] Fix for There is no missiles HP information though there is information about different anti-missiles weapon
• [Ship Design] Fix for Modules only swap slots if the line is full
• [Ship Design] Fix for Blueprint order switches from Frigate->Destroyer to Destroyer->Frigate when starting a new game as Mrrshan or Terran on Pre-Warp
• [Ship Design] Fix for Changing a blueprint theme and pressing cancel saves the changes
• [Ship Design] Fix for Doomstar has an extra hidden 9th weapon slot
• [Ship Design] Fix for Too many clicks required to to load a weapon in Ship Design
• [Tactical] Fix for the pause overlay
• [Tactical] Fix for the integrity bar being drawn when it shouldn't
• [Tactical] Fix for health bars appearing only on the first battle
• [Tactical] Fix for HER-9265: Activating Augmented Engines while a ship is on the lowest Match Speed makes the ship start to move even though the scroll bar does not change
• [Tactical] Fix for Colony Ship at x8 speed movement looks in Tactical
• [Tactical] Fix for Enemies ships know where cloaked ships are located but they don't attack them
• [Tactical] Fix for Ships can teleport to occupied space
• [Tactical] Fix for Engage bar glitches
• [Tactical] Fix for The military outposts are misplaced in the tactical field
• [Tactical] Fix for Massive fleet are placed asymmetrically at the very start of some tactical battles
• [Tactical] Fix for After a simulated combat, the enemy hull points don't show as zero
• [Tactical] Fix for It's possible to attack a ship that goes out of weapon's range. Beams that go out of range now get cut-off
• [Tactical] Fix for Armor penetration damage shows incorrect damage feedback
• [Tactical] Fix for Missiles almost triple the max allowed travel distance. Also fixes outposts with weapons range extender missiles that couldn't reach their target
• [Tactical] Fix for The game sometimes crashes after a tactical battle with too many ships engaged
{Bugfix][Tactical] Fix for Mirv modifier doesn't work upon attacking orbital defense structures
• [Tactical] Fix for 'Start Camera Mode' option does not work
• [Tactical] Fix for Space Factory does not have an outline when selected
• [Tactical] Fix for 'Beam accuracy' and 'PD accuracy' ships formation bonuses don’t work in Tactical Battle
• [Tactical] Fix for There is no explanation why certain formations are blocked
• [Tactical] Fix for Damage that was dealt using Stellar Converter won't be displayed on battle results screen
• [Tactical] Fix for Disabled formations should not be selectable
• [Tooltips] Fix for Hardcoded English text in Special Resources tooltip in Planet Info
• [Tooltips] Fix for Disposition tooltip says 'you have fleets in their planets' even if the player hasn't
• [Tooltips] Fix for The 'on strike' and non-assimilated population's tooltips show incorrect information in Colony Management
• [Tooltips] Fix for Added reasons to tooltips for disabled buttons in fleet actions widget
• [Tooltips] Fix for Tooltips for some structures do not appear upon clicking them on Manage Structures screen
• [Tooltips] Fix for The tooltip of discovered planets shows as Unexplored
• [Tobii] Fix for The fleet widget disappears when selecting a ship
• [Tutorial] Fix for softlock when moving scout to home system again in turn 4
• [Tutorial] Fix for Research bar does not fill-up when passing turns
• [Tutorial] Fix for Visiting a colony in turn 5 while frigate is moving on the warp-point make UI unresponsive
• [Tutorial] Fix for After playing the Tutorial, the Advisor tips are disabled in new games
• [Tutorial] Fix for Several Fixes in Tactical Tutorial
• [Tutorial] Fix for Softlock on turn 4 after Advisor message about starvation if a colonists is moved from food production in the previous turn
• [Tutorial] Fix for Not every Advisor tip has V.O. line
• [Tutorial] Fix for Tutorial can't be completed if frigate is put to guard/sleep on turn 5
• [Tutorial] Fix for Opening Options during the Path to Victory step causes a softlock
• [Tutorial] Fix for Fix for softlock when selecting scout instead of frigate
• [UX] Fix for incorrect 'Radiation' icon
• [UX] Fix for modules background and interlines
• [UX] Fix for using Double-Click in the Techtree
• [UX] Added icon for Advanced Damage Control
• [UX] Added icon for Asteroid Lab
• [UX] Centered Loading Text
• [UX] Expanded perks tooltips container
• [UX] Fix for Loading screen closes without 'Press any key...'
• [UX] Fix for the resized 252 tooltip icons
• [UX] Fix for Several perks descriptions corrections
• [UX] Fix for Research Management and Diplomacy 'Done' buttons get disabled if clicked when the screen is being closed
• [UX] Fix for fleet flags after node reorder
• [UX] Fix for Capitol appears when sorting colony buildings by Credit bonus even when it does not produce them
• [UX] Fix for Certain techs characteristics are not centered by height
• [UX] Fix for Some missing icons in some tech applications
• [UX] Fix for Some modules stat icons are missing in Ship Design
• [UX] Fix for Player perks keep showing on multiplayer match setup when they leave
• [UX] Fix for Info about planets overlap each other on Empire Management screen
• [UX] Fix for Location/Destination sorting does not work properly on Espionage screen
• [UX] Fix for HER-11798 There is overflowing text on 'Don't colonize close to us' audience screen
• [UX] Fix for the icon in the buttons inside Repeal Treaties
• [UX] Fix for Export visual effect when production canceled
• [UX] Fix for the Next Turn hotkey in the very first turn
• [UX] Drop down menus can't be opened if left open when leaving a screen
• [UX] Fix for Disable attack button after aborting bombard
• [UX] Fix for Fleet military power is incorrectly displayed in the Fleet screen
• [UX] Fix for Remaining turns to complete a structure is inconsistent
• [UX] Fix for Colony list goes to the top each time buyout is selected in the Empire Management screen
• [UX] Fix for Upgrаdе all button doesn't grey out after clicking it
• [UX] Fix for Pollution Clean-Up and Trade Goods have ETA=1 if they are in the production queue
• [UX] Fix for Orange outline remains on technologies in tech tree upon quitting to the main menu and starting a new skirmish
• [UX] Fix for Unable to attack texts does not fit the Pop-up container
• [UX][Colony Management] Fix for Planet pollution changes if workers are moved from or to Production
• [UX][Colony Management] Fix for Only allow planet grabbing if mouse is hovering on the planet itself
• [Victory Chances] Improved algorithm for simulation fallback
• [Path to Victory] Research score now ignores the starting Techs at the root of the Tech Tree
• [Combat Chances] Fix for: Weapon range is not properly being taken into account in the calculation of the combat chances
• [WG.net]Fix for 'Copy' and 'Ok' button are unactive in WG.net account menu while pressing 'Get a redeem code for Total Annihilation'
• [WG.net]Fix for: Players are unable to input credentials for creating new WG.net account, if they start a new game and then leave it
• [UX]Fix for: Main menu disappears if Player quickly cancels Default Save Rewriting confirmation window
• [UX]Fix for: Clicking the Back button in the Load Game screen makes the UI disappear
• [Localization]Fix for: There is hardcoded text in widget colony tooltip on all localizations except English
• [Combat Chances]Fix for: Player is not able to attack pirate fleet. (caused by BluePrints with ONLY shield piercing weapons)
• [Strategy]Fix for: Tutorial flow broken at turn 5 after ordering first scout autoexplore
• [Localization][Espionage]Fix for: Colony and structure mixed up in Sabotage notification
• [WG.net] Fix for: Account regions not displayed in Korean and Japanese
Основные нововведения:
• поддержка пользовательских модификаций[master-of-orion.ru] (в режиме одиночной игры);
• переработанная механика загрязнения*;
• переработанная система гравитации*;
• улучшенный искусственный интеллект;
• новый интерфейс тактического боя.
*Новая механика загрязнения и система гравитации будут описаны в отдельной публикации.

С полным списком нововведений можно ознакомиться ниже, а со списком исправлений на английском языке — в отдельной публикации на форуме.
Как и прежде, просим вас делиться мнением об игре: нам очень важно знать, что вы думаете об этом обновлении.

Master of Orion – изменения в версии 51

Пользовательские модификации
• Теперь в игре могут использоваться пользовательские моды для обогащения игрового процесса.

Общее
• Новая система гравитации:
• Расы с переносимостью низкой гравитации теперь получают штраф 25% на планетах с нормальной гравитаций и штраф 50% на планетах с высокой гравитацией.
• Расы с переносимостью высокой гравитации теперь получают штраф 25%на планетах с нормальной гравитаций и штраф 50% на планетах с низкой гравитацией.
• Расы с переносимостью нормальной гравитации получают штраф 25% на планетах с низкой гравитацией и штраф 50% на планетах с высокой гравитацией.

• Новая механика загрязнения:
• Загрязнение теперь формируется, исходя из объёмов производства и количества населения.
• Новый постоянный эффект: при увеличении степени загрязнения снижается количество производимого ячейками продовольствия.
• Программа по очистке от загрязнения более не доступна.
• Устойчивость биома к загрязнению и ликвидация загрязнений сооружениями теперь являются фиксированными значениями.
• В дереве исследований Система переработки отходов перенесена в направление «Молекулярное сжатие». Увеличена эффективность Глубинной свалки.

Создание галактики
• При создании игры теперь можно выбрать численность планет.
• Добавлены карликовые планеты (обновлены таблицы вероятностей и гравитации).
• Улучшен процесс создания планет с целью соответствия новой механике гравитации.
• Увеличено количество монстров на галактику.
• Особенность «Переносимость гравитационных нагрузок» теперь влияет на гравитацию на родной планете игрока.
• Ряд улучшений для планет с низкой гравитацией.

Особенности рас
• У рас с переносимостью низкой гравитации теперь есть особенность «Планета с низкой гравитацией».
• У рас с переносимостью высокой гравитации теперь есть особенность «Планета с высокой гравитацией».
• Бонус к исследованиям изобретательных рас увеличен до +50%.

Анимация
• Улучшена анимация императоров и советников.

Видео
• При поражении вместо всплывающего окна теперь показывается видео.
• Из вступительных видео для пользовательских рас убраны голос рассказчика и субтитры.
• Улучшено поведение камеры в тактических боях.

Искусственный интеллект
• Улучшен выбор точек обороны.
• Улучшена оценка договора об объявлении войны.
• ИИ теперь более грамотно борется с космическими пиратами во время войны с другими расами.
• ИИ теперь более грамотно создаёт бомбардировщики.
• ИИ более грамотно рассчитывает перемещения.
• Доработана особенность расы «Завоеватели».
• Улучшена механика вторжений. Теперь вторжение можно осуществлять сразу в несколько колоний.
• Улучшено вторжение благодаря возможности создавать десантные корабли заранее.
• Улучшено вторжение благодаря возможности перемещать десантные корабли вместе с военным флотом.
• Добавлена новая система расчёта рейтинга планеты на основе расчёта производительности.
• В стратегическом анализе теперь учитывается предрасположенность рас друг к другу.
• Доработана особенность расы «Миролюбивые» с целью сделать её более весомой.
• Предрасположенность рас друг к другу теперь имеет разные степени градации.
• Улучшено поведение ИИ в кластерных галактиках.
• Улучшено поведение ИИ в огромных галактиках.

Тактический бой
• Улучшено поведение ИИ в начале боя.
• Добавлено автоматическое включение/отключение вооружения при получении приказа сосредоточить огонь.
• Вооружение в тактическом бою теперь можно использовать вручную.
• Изменён подход ИИ к построению активного флота.
• Добавлена опция автоматической паузы.
• Снижена частота использования ракурса полёта ракеты.
• Улучшены переходы при изменении скорости боя.
• Улучшена работа функции сосредоточения огня.
• Роль построений флота в бою была значительно увеличена.
• Добавлены новые спецэффекты для плазменной сети.
• Одиночное нажатие на корабль выбирает только один корабль, в то время как двойное нажатие позволяет выбрать весь флот.

Тактический бой – баланс
• Изменения истребителей:
• Уменьшен размер отсека для истребителей (40 -> 30).
• Уменьшен размер отсека для бомбардировщиков (50 -> 35).
• Уменьшен размер отсека для тяжёлых истребителей (60 -> 40).
• Изменения тактических боёв:
• Изменено отображение классов кораблей.
• Увеличена максимальная скорость большинства классов кораблей.
• Снижена скорость вращения большинства классов кораблей.
• Изменено отображение прочности кораблей.
• Увеличено время перезарядки всего вооружения для того, чтобы наносимый урон и продолжительность боя были близки к прошлой версии.
• Снижен урон, наносимый фазорами (35 -> 30).
• Увеличен урон, наносимый пушкой Гаусса (35 -> 40).
• Снижен урон, наносимый пульсонной ракетой (50 -> 40).
• Снижен урон, наносимый зеоновой ракетой (70 -> 60).
• Увеличено время перезарядки поглотителя энергии (15 -> 25).
• Увеличено время перезарядки конденсатора защитного экрана (20 -> 30).
• Убран показатель времени перезарядки для излучателя «Пульсар».

Пользовательский интерфейс
• Добавлена иконка автоматического построения.
• Добавлена пульсирующая анимация для уведомления «Игра близится к завершению!».
• Добавлена возможность создания нескольких гражданских кораблей одновременно.
• Добавлена гибкая возможность выбора кораблей для массового производства.
• Массовое строительство кораблей теперь ограничено 5 единицами.
• Добавлен новый показатель в меню создания галактики, который будет использоваться в качестве значения по умолчанию для размера галактики.
• Добавлена возможность отключения вступительных видео.
• При выборе нового размера галактики вместо максимального допустимого количества игроков теперь указывается их рекомендуемое количество.
• Добавлена возможность прокрутки и закрытия уведомлений.
• Добавлены уведомления для новой системы загрязнений.
• Добавлены недостающие всплывающие уведомления в меню конструктора кораблей.
• Улучшено отображение команд «Охранять/Блокировать».
• Приказ «Охранять» теперь может использоваться в любом месте.
• Добавлены новые функции управления построениями, вооружением и спецмодулями в интерфейсе боя.
• Добавлены иконки состояний в тактическом бою.
• Добавлена всплывающая подсказка для автопаузы в тактическом бою.
• Добавлены иконки состояний в тактическом бою.
• Доработаны многочисленные всплывающие подсказки.
• В меню конструктора кораблей добавлены всплывающие подсказки с информацией о стоимости, очках командования, силе атаки, силе защиты, бронепробитии и количестве дронов.
• Добавлены новые сообщения об экономической победе.
Управление – Улучшения для устройства отслеживания глаз Tobii
• При переключении камеры в режим панорамного обзора курсор остаётся на планете.
• Улучшено перемещение курсора по взгляду путём добавления дополнительного курсора.
• Для того чтобы увидеть всплывающее окно, необходимо зафиксировать взгляд на планете и сместить левый аналоговый стик вверх.

GNN
• Добавлена вступительная анимация для GNN.
• Добавлен новый механизм активации при экономической победе.
• Исправлена ошибка бесконечной обработки хода, связанная с особенностью расы саккра.
• Исправлена ошибка бесконечной обработки хода.
• Исправлена ошибка бесконечной обработки хода при удержании нажатой клавиши «Esc» во время голосования в Галактическом совете.
• Исправлена ошибка отображения в меню опций интерфейса при запуске игры в Windows.
• Исправлена некорректная работа игры при установке модов на старую систему.
• Исправлена некорректная работа кнопки «Скачать моды» при открытых программах видеозахвата.
• Исправлена ошибка функционирования уведомлений, при которой попытка закрыть уведомление приводила к закрытию другого уведомления.
• Исправлена ошибка непроизвольного включения автоприменения вооружения и спецмодулей в ручном режиме.
• Исправлена ошибка переключения автоприменения вооружения во время перезарядки.
• Исправлена ошибка, при которой в базовых модулях отображается последний выбранный вид вооружения.
Changelog:
Новый игровой контент поделён на две части:
• «Возвращение антаран» DLC
Мы возвращаем в игру три легендарные расы, первое знакомство с которыми состоялось ещё в Master of Orion II: утончённые элериане, миролюбивые обитатели океана трилариане и ушлые торговцы гноламы сразятся за господство над Орионом!
• Основное в обновлении 54.6
• Возвращение антаран
• Лидеры и губернаторы
• Независимые планеты
• Профили кораблей для тактического боя
• Полностью переработанная система шпионажа
• Поддержка пользовательских модификаций в сетевой игре

ВАЖНО: в связи со значительными изменениями в игровом процессе ваши предыдущие сохранения не будут работать после обновления игрового клиента. Чтобы позволить вам завершить начатые партии, мы создали отдельную ветку игры с версией 51.3. Установить эту версию игры можно, открыв раздел «бета-версии» в свойствах игры в Steam и выбрав пункт “version51 — Pollution and Gravity Update”
Просим вас ознакомиться с полным списком изменений и, как всегда, будем рады выслушать ваши пожелания и рекомендации!

Полный список изменений в версии 54.6

ИИ
• Доработана система оценки рейтинга планет и сделок
• Улучшена система анализа вторжений
• Доработана система рейтинга предложений и их анализ
• ИИ теперь лучше распоряжается своими очками командования на уровне империи
• ИИ теперь лучше выстраивает свою защиту
• Снижена скорость производства кораблей в колонии
• Улучшен анализ возможности начала военных действий на основе экономических соображений
Баланс
• Экология:
• Эффективность работы системы переработки отходов повышена с 10 до 15
• Эффективность работы глубинной свалки повышена со 100 до 150
• Поглощение загрязнений для бесплодных биомов повышено до 60 (ранее 30)
• Переработаны особенности миролюбивых и воинственных рас
• Изменена скорость исследований:
• Производительность ячейки исследований повышена с 2 до 3.
• Стоимость направлений в Дереве исследований повышена на 33%.
• Изменена стоимость обмена картами.
• Бонус к исследованиям от особенности «Изобретательные» увеличен до +50%
• Система переработки отходов перемещена в направление «Молекулярное сжатие». Повышена эффективность работы глубинной свалки
Общее
• Технологии, которые не входят в Дерево исследований расы, или не могут быть использованы ввиду выбора условий победы, больше не будут отображаться в дереве исследований
• Добавлено сооружение «Утилизатрон»
Тактический бой
• Добавлена возможность осуществления тарана
• Улучшен выбор действий ИИ во время начала боя
• Улучшена система генерации поля боя, которая вносит большее разнообразие в процесс сражения
Звуковые эффекты
• Добавлен новый звук зарядки вооружения
• Добавлены звуки уведомлений
• Добавлены новые звуки для амёбы, мурены , спрута и змея.
• Обновлён звук варпа
UX
• Улучшен график экономической победы
• Очередь производства теперь функционирует должным образом
• Добавлена информация для боёв в режиме кинокамеры
• Улучшена система выбора и отображения построений флота
• Добавлен новый лог боя с расширенной информацией
• Добавлен новый индикатор дальности
• Добавлено поле «Необходимо» для технологий
• Добавлено требование для технологических открытий при научной победе
• Добавлены и пересмотрены некоторые всплывающие подсказки
• В докладе агента вместо названия расы теперь используется полное название империи
• Убрана кнопка «К планете» во время доклада после выполнения задания империи
• Добавлено всплывающее уведомление о том, что агент был пойман
Исправления
• Исправлена ошибка во фразе «добавлена новая технология»
• Устранены несоответствия в тексте после уничтожения монстра
• Исправлен процесс бомбардировки колонии игрока искусственным интеллектом
• Исправлена ошибка, приводящая к тому, что кнопка «Отступить» в некоторых случаях не работала
• Исправлена ошибка, приводящая к тому, что в некоторых случаях при первой встрече с расой ход не завершался
• Исправлена ошибка, приводящая к софтлоку в режиме вне боя
• Исправлена ошибка, приводящая к тому, что проекты кораблей не сохранялись
• Исправлена ошибка локализации для кнопки «Включить автоход», в результате которой не устанавливался соответствующий флажок
• Исправлена ошибка локализации в описании свойства «Иммунитет к загрязнению» для рас, созданных игроком
• Во всплывающее окно выбора империи добавлена отсутствующая кнопка
• Исправлена грамматическая ошибка в уведомлениях, приходящих в случае истечения срока ежегодных выплат
• Исправлена ошибка, приводящая к тому, что при нажатии на кнопку переговоров игрок перенаправлялся на экран обычной аудиенции
• Исправлена ошибка, приводящая к тому, что кнопка улучшений исчезала в случае редактирования проекта корабля после открытия новой технологии
• Исправлена ошибка, приводящая к тому, что кнопка улучшения проектов кораблей появлялась в том случае, когда доступные улучшения отсутствовали
• Добавлено уведомление о неизбежном ухудшении биома
• Ухудшение биома теперь происходит в корректное время
• Улучшена система распределения производства в колонии
• Исправлена ошибка, приводящая к появлению некорректных значений продовольствия при загрязнении
• Информация о сооружениях для ликвидации загрязнений теперь отображается во всплывающей подсказке
• Исправлена ошибка, приводящая к тому, что подземные фермы не обновляли значение количества продовольствия на ячейку
• Исправлена ошибка, приводящая к отображению некорректных значений производства после постройки коллайдера элементарных частиц
• Внесены исправления в темпы производства. Теперь вместо объёмов производства они влияют на стоимость производства
• Уровень сложности (бонус к производству для ИИ) теперь рассчитывается корректно. Для каждого уровня сложности добавлены дополнительные программы по очистке от загрязнения
• Исправлена ошибка, приводящая к невозможности выбора вооружения после выбора врага
• Исправлен ряд ошибок в информации о спецмодулях и флоте
• Исправлен ряд ошибок, возникающих при отдаче приказов нескольким выбранным кораблям
• Исправлена ошибка, приводящая к тому, что вооружение автоматически активировалось при получении приказа «Сосредоточить огонь»
• Исправлены ошибки во всплывающих уведомлениях, которые не содержали сведений о типе вооружения
• Исправлена ошибка, приводящая к тому, что во время обучения были активны горячие клавиши, что могло приводить к некорректной работе обучения
• Исправлена иконка авторемонта
• Исправлена всплывающая подсказка с информацией об уровне безопасности
• Исправлена ошибка, приводящая к тому, что амёба не атаковала во время боя
• Исправлен ряд несоответствий в бонусах от технологий в некоторых языках
Changelog:
Balance
• Reduce size of Augmented Engines to prevent temporary weak Mrrshan destroyer
Bug Fixes
• Fix for a hardlock occurring after hitting the “next turn” button under certain circumstances
• Fix for custom race tooltips
• Fix for population units disappearing during bombardment
• Fix for captured spies outliving their empires
• Fix for endless processing turn when invading a colony where one of your spies is assigned
• Reduced maximum amount of minor civilizations on galaxy generation to prevent a softlock
• Fix for Antarans fleet disappearing when they are about to attack a player's colony, after loading the savegame
• Fix for duplicated tech icon (Survival and Battle Pods)
• Fix for information displayed in the “show info tooltip”, when meeting the Antarans
• Fix for a random crash when using assigning a location to one of your spies
• Fix for missing Minor Civilizations in Cluster and Spiral galaxies
• Localization update for “mind control”
• Spanish LA translation update
• Fixes for several typos throughout the game in English
• Fix for missing notification key after colonizing a minor civilization
• Fix for Identical key IDs for "Start Mission" and "Assign Mission"
• Fix for truncated political status "Independent"
• Fix for the “Mod update” option not working properly
• Fix for “retro ship skins” option breaking the game if selected for any of the DLC races
• Fix for specials’ tooltips showing incorrect information in tactical battles
• Fix for the audience screen opening, when selecting AI again after clicking on Minor Civilizations.
• Texts in “Custom Race” screen have been enlarged
• Fix for a typo that was causing the Trilarian defeat assets to appear broken
• Fix for minor civs protectorate race icon in Diplomacy
• Planet names can now can occupy 2 lines.
• Fix for a possible techtree UI breakdown when selecting “slow research” in Advance Settings
• Added feedback to “leaders level up” selection to make the need for user interaction more noticeable
• Fix for misaligned class type on minor civilization screen, in Russian language
• Fix for the header not being fully displayed in the tutorial
• Fix for wrong spy race pop up showing when a mission is cancelled
• Fix for incomplete description in espionage pop-up and loss of "view planet" functionality
Changelog:
• Fix for Leaders ships bonuses were calculated wrong on tactical battle.
• Fix for the Move Fleet hotkey not always working.
• Fix for Move fleet and Jump through wormhole swapped hotkeys.
• Fix for Non-aggression pact needing an audience to be broken.
• Fix for being able to destroy your own planet using the Stellar Converter when just invaded.
• Fix for Blockade icon appearing on non-blockaded planets on Empire management screen.
• Fix for Single Player Menu not appearing.
• Fix for no information about bonuses on credits, research and command points tooltips.
• Fix for tutorial block on the 5th turn.
• Fix for too weak Plague event .
• Fix for weapon tooltips moving around.
• Fix for Ship name of a previous battle shown on current one
• Fix for mind control description.
• Fix for Telepathic perk description.
• Fix for Revolt description that lead to it seeming endless.
• Fix for Research bar shifting to the center of the screen when too many digits after the dot.
• Fix for Anomalies not appearing when playing with the Elerians.
• Fix for Buy button changing when sorting Empire screen
• Fix for Player Retreat and Automatic Formation keybindings not working.
• Fix for column sorting symbol overlapping column title on Leaders screen on Russian localization.
• Fix for Race disposition marker going beyond the window borders when a race is destroyed.
• Fix for Spies ETA being displayed as -1 after completing a mission.
• Fix for Fleet popup moving to the top of the screen.
• Fix for Trilarian, Gnolam and Elerian AIs not getting military ships at the start of the game.
• Fix for seemingly random crash to the desktop.
• Fix Tobii Eye selection.
• Fix for being able to attack an allied race via clicking Enter on Battle screen.
• Fix for Names of keys/buttons not being localized.
• Fix for Minus being separated from numbers in some perks.
• Fix for Missing space in core systems cost values
• Fix for Unlocalized "Left Shift" and mouse buttons in Tobii controls.
• Fix for Skip Fleet hotkey text (Russian localization).
• Fix for ‘The race doesn't have any leaders' on Mission Success screen not being localized.
• Fix for hard to read Asteroid Lab tooltip with research progress.
• Fix for Prisoner exchange tooltip being repeated.
• Fix for out of sync Subtitles.
• Fix for incomplete investment tooltip.
• Fix for Incorrect variables in mission success and failure notifications.
• Fix for Colony Cession tooltip being repeated.
• Fix for inconsistencies in Antaran ruin discovery VO/subtitles.
• Fix for the empire name not being played in Ruin Сonstruction event.
• Fix for Incorrect variables in mission success and failure notifications
• Fix for Player being able to click Invest Button on Minor civilization diplomacy screen without protectorate under it.
• Fix for the UI didn't show the experience that spies are really gaining per turn.
• Fix for Technical text in leaders status (* UNASSIGNED *)
• Fix for 'Success at' phrase when mission success being hardcoded for all languages except English.
• Fix for Antarans fleet being not able to attack a player if the player blocks any planet on Antarans way.
Changelog:
• Improved Performance: Turn processing has been greatly optimized. Turns now process up to 50% faster and scale linearly as the game progresses, making long matches in huge galaxies more playable.
• Fixed a bug that caused the MIRV missile modifier to act erratically.
• Added most bug fixes from Spud Dastardly and WhatIsSol Mods.
• Fix for Gnolam doomstar design attempting to use the “Heavy Mount Modifier” for missiles. It has been modified to use “Heavily Armored Missiles” instead
• Fix for AI making lopsided trades in order to get trade treaties from the player
• Fix for Leader bonus not being added to defender’s armor value
• Fix for incorrect population growth ratio
• Fix for the inability to abort combat under certain circumstances
• Fix for defender armor using the wrong constant
• Fix for Leader bonus not being calculated correctly for the attacker
• Fix for fighters consuming ammo too quickly and returning for resupply too often
• Fix for attacking race's trait (beam defense was being added to the defender’s beam defense)
• Fix for Leader bonus being calculated incorrectly
• Fix for static defenses not healing
• Fix for Leaders’ total cost re-displaying fleet upkeep costs
• Fix for Leaders’ ships ground combat bonuses not having any effect
• Fix for missing "ship repair" Leader bonus
• Fix for missing "spy experience" Leader bonus
• Fix for several malfunctioning achievements
• Enjoy the upgrades and Conquer the Stars!
Update (17 March 2017)
• Today we’ve released a new version of the game manual, which can be found in the local files of Master of Orion (Game properties / Local files / Browse local files / Manuals).
• The updated version includes the Revenge of Antares features. Let us know what you think about it!
• We also want to inform you that a new stability patch is currently being worked on, and it should be released in the near future.
• Thank you for your ongoing support and for all the Conquered Stars!
Устранены следующие проблемы в игре:
- Исправлена некорректная работа особых способностей в настройках своей расы.
- Исправлена ошибка обновления интерфейса при смене выбранных шпионов.
- Исправлены «зависания» во время тактических боёв.
- Исправлены субтитры во вступлении при игре за трилариан.
Обязательно активируйте DHT
Релиз Master of Orion состоялся 25.08.2016г.Стоимость стандартного издания Master of Orion составит $8. Коллекционка же обойдется всего в $11,6 и будет включать в себя три классические части серии, оркестровый саундтрек, цифровую версию артбука и расу терранов. Также в данный комплект входит «ретро-режим», позволяющий сменить стандартную 3D-графику на пиксельные изображения в стиле классических игр начала 1990-х годов. Заметим, что если у вас уже есть учетная запись Wargaming.net, то при покупке Master of Orion вы получите в подарок стратегию в реальном времени Total Annihilation.pb.wtf



Скачать Master of Orion через торрент http://i80.fastpic.ru/big/2016/0430/47/33ad6eb94c19f592136d8bbb59094047.png Скачать фильм Master of Orion через торрент бесплантно в хорошем качестве Описание: Культовая космическая стратегия в жанре 4X возвращается! Новая глава легендарной саги Master of Orion готова вновь захватить ... 8.8 10 64
Торрент: Зарегистрирован [2017-06-28 18:36] · скачан: 333 раз
Статус: √ проверено
Размер: 4.15 GB
Как cкачать? Как скачать Master of Orion через торрент | qTorrent



Последний раз редактировалось: nobana (2017-06-28 18:36), всего редактировалось 85 раз(а)

28-11-2019 20:33  

Отключить всю рекламу на сайте

10-03-2016 15:35 Master of Orion Скачать торрент  

15.04.2016
1. Отдельно патч ищите в шапке "Изменения и дополнения, патчи"pb.wtf



26-04-2016 12:44 Master of Orion Скачать торрент  

че за туфта,почему описание патчей на нерусском языке?pb.wtf



27-04-2016 16:35 Master of Orion Скачать торрент  

sorrow27 писал(а):

че за туфта,почему описание патчей на нерусском языке?

онлайн-переводчик включи и переводиpb.wtf



27-04-2016 17:17 Master of Orion Скачать торрент  

С новыми расами можно и перекачать, надеюсь, сложность не повысили, меня устраивала и текущая, не люблю, когда на 3 ходу к тебе прилетает флот из 50 кораблей.pb.wtf



27-04-2016 20:53 Master of Orion Скачать торрент  

Спасибо попробую pb.wtf



30-04-2016 12:31 Master of Orion Скачать торрент  

Отлично - жертвы домашнего насилия, строящие из себя крутых хардкорщиков, пожаловались на слишком лёгкий AI (правда оппонентов, а не сторонних нпц), и теперь пиратские корабли прилетают на 2 ходу и уничтожают разведчики, если их сразу послать на разведку.pb.wtf



05-05-2016 12:19 Master of Orion Скачать торрент  

ребят вот какие баги я нашел в игрульке как их к разрабам отправить а ?[img]https://yadi.sk/i/2UiqIKbsrW7b7[/img][img]https://yadi.sk/i/hQvXdcOfrW7cz[/img]pb.wtf



05-05-2016 14:09 Master of Orion Скачать торрент  

Vulkan писал(а):

ребят вот какие баги я нашел в игрульке как их к разрабам отправить а ?[img]https://yadi.sk/i/2UiqIKbsrW7b7[/img][img]https://yadi.sk/i/hQvXdcOfrW7cz[/img]

ссылка кривая - ничего не открывается! залей еще раз!pb.wtf



22-07-2016 13:56 Master of Orion Скачать торрент  

как нормальная игра так дунька а как фуфло каккоето таблетка естьpb.wtf



22-07-2016 14:07 Master of Orion Скачать торрент  

михаилархангел писал(а):

как нормальная игра так дунька а как фуфло каккоето таблетка есть

Здесь нет ни Дуньки ни таблетки - это тест для всех желающих!pb.wtf



16-08-2016 10:19 Master of Orion Скачать торрент  

По сравнению с февралём игра поменялась в какую сторону?pb.wtf



26-08-2016 12:30 Master of Orion Скачать торрент  

AgapovSemyon писал(а):

По сравнению с февралём игра поменялась в какую сторону?

Петушки жаловались, что боты слишком простые, теперь они тебя с 3 хода карать приходят и ломают разведчиков и колониальный транспорт, если ты их не будешь защищать. И это на самом лёгком уровне сложности.=)pb.wtf



26-08-2016 12:35 Master of Orion Скачать торрент  

с релизом многое улучшили - не буду вдаваться в подробности - но лучше стало - загрузка- выход на рабочий стол и мн мн другое!pb.wtf



26-08-2016 12:53 Master of Orion Скачать торрент  

Если таблетка для игры не нужна,тогда какого черта антивирус бьет тревогу?!Что ты там уже впихнул, в репак. Понимаю если бы таблетка была.pb.wtf



26-08-2016 12:57 Master of Orion Скачать торрент  

Guler писал(а):

Если таблетка для игры не нужна,тогда какого черта антивирус бьет тревогу?!Что ты там уже впихнул, в репак.

я установил только игру - дополнения и пр не ставил - у меня ESET 9 - молчит - смотри у себя, если др антивирь - то возможно ложное срабатывание или др алгоритм обнаружения вирусов! выкл обнаружение потенциально опасного ПО или что-то вроде того - у меня не помню - вроде вкл - но ничего не ругаетсяpb.wtf



Друзья, наш проект PiratBit построен на чистом энтузиазме. Денег от рекламы он приносит мало, потому как нет хороших, богатых рекламодателей, которые бы хотели работать с сайтами, которые нарушают законодательство той или иной страны, да и вешать какую-то шлако-рекламу с вирусами тоже мы не хотим, поскольку мы уважаем своих пользователей и Ваша безопасность на нашем сайте для нас превыше всего. В связи с этим, мы вынуждены просить помощи у каждого из Вас. Каких-то 3, 5, 10 рублей для каждого из Вас по большому счету копейки, а для нас это будет хорошая поддержка.
Нашими приоритетами всегда были качество и быстрота везде и во всем!!!
Технически так сложилось, чтобы все "летало" мы используем 4 мощных абузоустойчивых сервера, каждый из которых стоит 100$ в месяц.
Ребята, мы будем рады любой помощи, надеюсь на понимание Devi...

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Яндекс Деньги,QIWI,WebMoney,Steam,Payeer,СберБанк,Мобильный,BitCoin,PayPal

26-08-2016 13:49 Master of Orion Скачать торрент  

Что ещё за DHT активировать надо?pb.wtf



26-08-2016 14:22 Master of Orion Скачать торрент  

Спасибо за игру)pb.wtf



26-08-2016 15:24 Master of Orion Скачать торрент  

Gorgoneus писал(а):

Что ещё за DHT активировать надо?

в торент программе есть такая функция - включи её и будет больше сидовpb.wtf



26-08-2016 15:34 Master of Orion Скачать торрент  

Ребят я чет не понял, а все ети DLC которые в rar их самому чтоли распаковывать?pb.wtf



26-08-2016 15:39 Master of Orion Скачать торрент  

Layo писал(а):

Ребят я чет не понял, а все ети DLC которые в rar их самому чтоли распаковывать?

там нет RAR только ZIP. а DLC запаковaны в exe-файлы - я их не ставил - не могу ничего сказать по этому поводу.pb.wtf



26-08-2016 15:58 Master of Orion Скачать торрент  

nobana писал(а):

Layo писал(а):

Ребят я чет не понял, а все ети DLC которые в rar их самому чтоли распаковывать?

там нет RAR только ZIP. а DLC запаковaны в exe-файлы - я их не ставил - не могу ничего сказать по этому поводу.

ах да зипы... окей но там 3 ехе их как-то по очереди нужно запускать или как pb.wtf



26-08-2016 15:59 Master of Orion Скачать торрент  

Layo писал(а):

nobana писал(а):

Layo писал(а):

Ребят я чет не понял, а все ети DLC которые в rar их самому чтоли распаковывать?

там нет RAR только ZIP. а DLC запаковaны в exe-файлы - я их не ставил - не могу ничего сказать по этому поводу.

ах да зипы... окей но там 3 ехе их как-то по очереди нужно запускать или как

думаю что без разницыpb.wtf



26-08-2016 17:52 Master of Orion Скачать торрент  

Мож подскажешь где можно скачать патчи?pb.wtf



26-08-2016 17:53 Master of Orion Скачать торрент  

Jardin писал(а):

Мож подскажешь где можно скачать патчи?

удали установленную игру без удаления сэйвов и поставь эту версию - все предыдущие патчи я у себя удалилpb.wtf



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